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path: root/scene/3d/gi_probe.h
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Few small GI Probe fixesJuan Linietsky2017-07-291-2/+2
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+7
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-40/+32
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+7
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+7
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-1/+3
* Type renames:Juan Linietsky2017-01-111-6/+6
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Some fixes and clean upsJuan Linietsky2016-12-311-0/+6
* begin work on new particle systemreduz2016-12-301-0/+2
* baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-13/+4
* can bake for omni and spotlightJuan Linietsky2016-12-221-5/+22
* work in progress global illuminationJuan Linietsky2016-12-201-0/+174