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path: root/scene/3d/gpu_particles_3d.h
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* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-9/+9
* Discern between virtual and abstract class bindingsreduz2022-03-101-1/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Use real_t and double where appropriate in ParticlesAaron Franke2021-08-121-12/+12
* Use doubles for time in many other placesAaron Franke2021-08-091-9/+9
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Support for 2D particles to collide against SDFreduz2021-05-231-2/+3
* Implement Particle Trailsreduz2021-04-301-0/+31
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Implement GPU Particle Collisionsreduz2020-10-091-0/+3
* Implement manual particle emission and particle sub emitters.reduz2020-09-061-0/+17
* Add override keywords.Marcel Admiraal2020-07-101-4/+4
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+133