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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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gpu_particles_collision_3d.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
1
-1
/
+1
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-2
/
+2
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-7
/
+3
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Fix editor lock on sdf collision bake on error
Samuele Panzeri
2023-04-19
1
-2
/
+7
*
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-47
/
+137
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+2
*
GPUParticlesCollisionSDF3D add null `bake_step_function` check
dzil123
2022-11-28
1
-1
/
+3
*
Make some Image methods static
kobewi
2022-10-14
1
-3
/
+1
*
Remove invalid suffix hint for enum property
Haoyu Qiu
2022-10-08
1
-1
/
+1
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-22
/
+22
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
1
-1
/
+1
*
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
Rémi Verschelde
2022-08-08
1
-1
/
+46
|
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*
Add a Bake Mask property to GPUParticlesCollisionSDF3D
Hugo Locurcio
2022-06-30
1
-1
/
+46
*
|
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
1
-7
/
+5
|
/
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-1
/
+1
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-8
/
+8
*
Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` p...
Hugo Locurcio
2022-05-13
1
-20
/
+7
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-2
/
+2
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-33
/
+35
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename GPUParticles attractor and collision nodes to have a 3D suffix
Hugo Locurcio
2021-12-08
1
-100
/
+100
*
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-16
1
-3
/
+3
*
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
1
-9
/
+6
*
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-12
1
-1
/
+1
*
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-2
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
1
-11
/
+11
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-3
/
+1
*
Node3D gizmo improvements
jfons
2021-07-23
1
-10
/
+10
*
add viewport.get_camera_2d()
Josh Chandler
2021-07-03
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-5
/
+5
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-1
/
+1
*
Use multiple threads to import.
Juan Linietsky
2021-04-19
1
-1
/
+1
*
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
doc: Sync classref with current source
Rémi Verschelde
2020-10-12
1
-0
/
+4
*
Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+897