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path: root/scene/3d/gpu_particles_collision_3d.cpp
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* Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-maskRémi Verschelde2022-08-081-1/+46
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| * Add a Bake Mask property to GPUParticlesCollisionSDF3DHugo Locurcio2022-06-301-1/+46
* | Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky2022-07-251-7/+5
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* Add suffixes to all nodes and resourcesFireForge2022-06-111-1/+1
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-8/+8
* Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` p...Hugo Locurcio2022-05-131-20/+7
* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-2/+2
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-33/+35
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio2021-12-081-100/+100
* Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio2021-11-161-3/+3
* clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde2021-10-281-9/+6
* Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke2021-10-121-1/+1
* Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra2021-09-211-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Use real_t and double where appropriate in ParticlesAaron Franke2021-08-121-11/+11
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-3/+1
* Node3D gizmo improvementsjfons2021-07-231-10/+10
* add viewport.get_camera_2d()Josh Chandler2021-07-031-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-5/+5
* Fix typos with codespellRémi Verschelde2021-05-201-1/+1
* Use multiple threads to import.Juan Linietsky2021-04-191-1/+1
* CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde2021-01-121-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* doc: Sync classref with current sourceRémi Verschelde2020-10-121-0/+4
* Implement GPU Particle Collisionsreduz2020-10-091-0/+897