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path: root/scene/3d/immediate_geometry.h
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-73/+0
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
* Texture refactorJuan Linietsky2020-02-111-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
* Fixed typo: 'texure' to 'texture'Indah Sylvia2017-09-291-1/+1
* Fix files headerPoommetee Ketson2017-09-011-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-16/+11
* Type renames:Juan Linietsky2017-01-111-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c...Juan Linietsky2016-09-061-1/+1
* Removed support for saving paths as relative, closes #5728Juan Linietsky2016-07-221-0/+2
* Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676...Juan Linietsky2016-07-221-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* Little BitsJuan Linietsky2014-10-121-0/+5
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+41