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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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light_3d.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
1
-1
/
+14
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*
Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
1
-1
/
+14
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
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/
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-6
/
+6
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-6
/
+6
*
Modify display and documentation of attenuation for Light3D
milkiq
2024-02-06
1
-2
/
+2
*
Remove GI methods in parentheses from light baking options
David Snopek
2023-11-22
1
-1
/
+1
*
Implement 3D shadows in the GL Compatibility renderer
clayjohn
2023-09-28
1
-4
/
+0
*
Light3D show scaling warning immediately
VolTer
2023-05-01
1
-0
/
+3
*
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-26
1
-4
/
+13
*
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-24
1
-3
/
+10
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
Hugo Locurcio
2022-12-05
1
-5
/
+9
*
Show warning when scaling Light3D nodes
RedMser
2022-10-10
1
-2
/
+12
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-4
/
+4
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-3
/
+80
*
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-4
/
+4
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-1
/
+1
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-20
/
+16
*
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
1
-1
/
+4
*
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector
Hugo Locurcio
2022-07-25
1
-0
/
+5
*
Fix editor-only visibility for lights
reduz
2022-06-23
1
-0
/
+5
*
Fix Light3D `angular_distance` property hint being in radians
Hugo Locurcio
2022-06-17
1
-1
/
+1
*
Tweak Light3D property hints for greater flexibility
Hugo Locurcio
2022-06-13
1
-12
/
+11
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-4
/
+4
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-2
/
+2
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-3
/
+3
*
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-8
/
+13
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-4
/
+0
*
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-14
/
+1
*
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
1
-1
/
+66
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-6
/
+5
*
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
1
-2
/
+2
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*
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-14
1
-2
/
+2
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-3
/
+3
*
Fix properties being displayed when they shouldn't in DirectionalLight3D
Hugo Locurcio
2021-10-25
1
-3
/
+4
*
Merge pull request #54084 from reduz/node3d-rotation-options
Rémi Verschelde
2021-10-25
1
-0
/
+1
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*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-0
/
+1
*
|
Only show relevant properties in the DirectionalLight3D inspector
Hugo Locurcio
2021-10-25
1
-13
/
+21
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/
*
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-09-16
1
-4
/
+0
*
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-19
1
-8
/
+1
*
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
1
-2
/
+7
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*
Fix directional shadow bias
reduz
2021-07-29
1
-2
/
+7
*
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Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-4
/
+0
*
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Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-4
/
+4
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/
*
Node3D gizmo improvements
jfons
2021-07-23
1
-2
/
+2
*
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
1
-17
/
+0
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