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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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3d
/
light_3d.cpp
Commit message (
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Author
Age
Files
Lines
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Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-21
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+12
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Hide more options of disabled properties
Michael Alexsander
2021-03-03
1
-1
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+1
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Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
1
-0
/
+6
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Removed _change_notify
reduz
2021-02-10
1
-6
/
+0
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Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-5
/
+0
*
Simplify Volumetric Fog
reduz
2021-02-06
1
-1
/
+1
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Added GPU based cluster builder
reduz
2021-01-19
1
-0
/
+4
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Merge pull request #38562 from Calinou/3d-light-size-property-hint
Rémi Verschelde
2021-01-15
1
-1
/
+1
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Tweak the 3D light size property to only allow reasonable values
Hugo Locurcio
2020-05-08
1
-1
/
+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-3
/
+3
*
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Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
1
-0
/
+14
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Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
1
-0
/
+14
*
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
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/
*
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Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
1
-4
/
+3
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Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-4
/
+3
*
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Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-0
/
+3
*
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Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-5
/
+5
*
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Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
Rémi Verschelde
2020-06-19
1
-1
/
+6
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Increase the default DirectionalLight3D and OmniLight3D shadow biases
Hugo Locurcio
2020-05-23
1
-1
/
+6
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Add performance hints to the DirectionalLight shadow mode property hint
Hugo Locurcio
2020-06-01
1
-1
/
+1
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*
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+5
*
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-42
/
+0
*
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Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-3
/
+9
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doc: Sync classref with current source
Rémi Verschelde
2020-04-20
1
-0
/
+1
*
Fix typo in light3d (Texture -> Texture2D)
NutmegStudio
2020-04-15
1
-1
/
+1
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Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
1
-1
/
+41
*
Add proper quality settings to soft shadows
clayjohn
2020-04-10
1
-0
/
+3
*
Support light size and soft shadows
Juan Linietsky
2020-04-09
1
-0
/
+11
*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-16
/
+10
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doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-28
/
+28
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Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+480