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path: root/scene/3d/lightmap_gi.h
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* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-1/+10
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Clean up Hash Functionsreduz2022-06-201-9/+1
* save lightmap as multi-image atlasPriyansh Rathi2022-06-141-0/+2
* Discern between virtual and abstract class bindingsreduz2022-03-101-1/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-3/+0
* Rename GI Classesreduz2021-06-051-0/+284