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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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mesh_instance_3d.cpp
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Author
Age
Files
Lines
*
Fix initial skin update timing in Skeleton3D
Silc Lizard (Tokage) Renew
2024-10-16
1
-2
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+2
*
Merge pull request #97489 from TokageItLab/deferred-skin-registration
Rémi Verschelde
2024-09-27
1
-2
/
+2
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*
Move skin registration process into deferred on ready
Silc Lizard (Tokage) Renew
2024-09-26
1
-2
/
+2
*
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Add option to bake a mesh from animated skeleton pose
smix8
2024-09-03
1
-0
/
+167
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/
*
Cleanup of raw `nullptr` checks with `Ref`
A Thousand Ships
2024-08-31
1
-2
/
+2
*
Add option to bake a mesh from blend shape mix
smix8
2024-04-10
1
-0
/
+159
*
Expose MeshInstance3D.get_skin_reference and add docs
Lyuma
2024-04-10
1
-0
/
+5
*
Split monolithic physics class files
smix8
2024-02-27
1
-2
/
+3
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-2
/
+2
*
Show revert button for MeshInstance3D blendshape values
smix8
2024-02-13
1
-0
/
+17
*
Fill remaining global scope constant descriptions
kobewi
2023-11-13
1
-1
/
+1
*
Make 3D editor gizmos and debug shapes ignore fog
Hugo Locurcio
2023-09-27
1
-0
/
+1
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-3
/
+2
*
Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-3
/
+3
*
Add Mesh ConvexDecompositionSettings wrapper
smix8
2023-04-07
1
-5
/
+11
*
Fixed incorrect ERROR message when setting new PrimitiveMesh
Johan Aires Rastén
2023-03-04
1
-1
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Remove compatibility code for MeshInstance3D surface override material
clayjohn
2022-12-22
1
-12
/
+1
*
Switch surface indexing to start at 0 so string name matches integer index
clayjohn
2022-12-16
1
-8
/
+9
*
Merge pull request #69527 from clayjohn/surface-name
Rémi Verschelde
2022-12-14
1
-4
/
+15
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*
Index override surface name starting from 1 to match surface name
clayjohn
2022-12-07
1
-4
/
+15
*
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[TextMesh] Fix autotranslate.
bruvzg
2022-12-04
1
-0
/
+5
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/
*
Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
2022-11-25
1
-2
/
+4
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-10
/
+10
*
Move "Create Debug Tangents" into an editor plugin
bad
2022-10-03
1
-12
/
+18
*
Fixed surface material overrides are not applied when the new mesh is set
Nong Van Tinh
2022-08-30
1
-1
/
+8
*
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-19
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
/
+4
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-12
/
+0
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-2
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Remove node_hrcr hack
kobewi
2021-10-28
1
-7
/
+7
*
Implement Animation Blend Shape Tracks
reduz
2021-10-16
1
-18
/
+56
*
Remove REST transform influence in skeleton bones
reduz
2021-10-13
1
-1
/
+3
*
Merge pull request #53208 from timothyqiu/headless-crash
Rémi Verschelde
2021-10-01
1
-0
/
+2
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*
Fix crash in headless mode
Haoyu Qiu
2021-09-29
1
-0
/
+2
*
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
/
+2
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/
*
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-08
1
-1
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Node3D gizmo improvements
jfons
2021-07-23
1
-2
/
+2
*
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
1
-5
/
+5
*
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-04
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange...
kleonc
2021-05-16
1
-1
/
+1
*
Merge pull request #48050 from JFonS/occlusion_culling
Rémi Verschelde
2021-04-27
1
-0
/
+1
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*
Implement occlusion culling
jfons
2021-04-23
1
-0
/
+1
*
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Expose creating multiple-convex-collision static bodies to GDScript
asheraryam
2021-04-27
1
-0
/
+37
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/
*
Fix forgotten rename on surface material override
Bastiaan Olij
2021-04-15
1
-2
/
+2
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