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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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mesh_instance_3d.cpp
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Author
Age
Files
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*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-22
/
+22
*
add null check in MeshInstance::_mesh_changed()
Angad Kambli
2021-02-18
1
-0
/
+1
*
Merge pull request #45859 from Kayomn/master
Rémi Verschelde
2021-02-12
1
-1
/
+1
|
\
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*
Accomodate blend shape ranges of -1 to +1
Kayomn
2021-02-09
1
-1
/
+1
*
|
Removed _change_notify
reduz
2021-02-10
1
-2
/
+2
*
|
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-1
/
+0
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/
*
Merge pull request #44814 from hoontee/fix-44714
Rémi Verschelde
2021-01-26
1
-1
/
+0
|
\
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*
Do not clear materials when setting mesh
hoontee
2020-12-30
1
-1
/
+0
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-21
/
+40
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-26
/
+0
*
Fix get_active_material when a material is directly set on the mesh
PouleyKetchoupp
2020-04-22
1
-9
/
+12
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Add a method to retrieve active material from MeshInstance
clayjohn
2020-03-30
1
-0
/
+18
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-5
/
+5
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+421
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