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path: root/scene/3d/mesh_instance_3d.cpp
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* Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823Spartan3222024-11-201-10/+5
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| * Sort blend shapes in the inspector by ID instead of alphabeticallyK. S. Ernest (iFire) Lee2024-11-141-10/+5
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine/godot@80f0b33313dae52d072ba2771a88ebcc4f0b4d6dSpartan3222024-10-181-2/+2
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| * Fix initial skin update timing in Skeleton3DSilc Lizard (Tokage) Renew2024-10-161-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Merge pull request #97489 from TokageItLab/deferred-skin-registrationRémi Verschelde2024-09-271-2/+2
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| * Move skin registration process into deferred on readySilc Lizard (Tokage) Renew2024-09-261-2/+2
* | Add option to bake a mesh from animated skeleton posesmix82024-09-031-0/+167
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* Cleanup of raw `nullptr` checks with `Ref`A Thousand Ships2024-08-311-2/+2
* Add option to bake a mesh from blend shape mixsmix82024-04-101-0/+159
* Expose MeshInstance3D.get_skin_reference and add docsLyuma2024-04-101-0/+5
* Split monolithic physics class filessmix82024-02-271-2/+3
* Move 3D-only resources to their own folderAaron Franke2024-02-261-2/+2
* Show revert button for MeshInstance3D blendshape valuessmix82024-02-131-0/+17
* Fill remaining global scope constant descriptionskobewi2023-11-131-1/+1
* Make 3D editor gizmos and debug shapes ignore fogHugo Locurcio2023-09-271-0/+1
* Unify and streamline connecting to Resource changeskobewi2023-07-171-3/+2
* Use NULL instead of COND checks when appropriateNinni Pipping2023-06-101-3/+3
* Add Mesh ConvexDecompositionSettings wrappersmix82023-04-071-5/+11
* Fixed incorrect ERROR message when setting new PrimitiveMeshJohan Aires Rastén2023-03-041-1/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Remove compatibility code for MeshInstance3D surface override materialclayjohn2022-12-221-12/+1
* Switch surface indexing to start at 0 so string name matches integer indexclayjohn2022-12-161-8/+9
* Merge pull request #69527 from clayjohn/surface-nameRémi Verschelde2022-12-141-4/+15
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| * Index override surface name starting from 1 to match surface nameclayjohn2022-12-071-4/+15
* | [TextMesh] Fix autotranslate.bruvzg2022-12-041-0/+5
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* Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke2022-11-251-2/+4
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-10/+10
* Move "Create Debug Tangents" into an editor pluginbad2022-10-031-12/+18
* Fixed surface material overrides are not applied when the new mesh is setNong Van Tinh2022-08-301-1/+8
* Add dedicated macros for property name extractionHaoyu Qiu2022-05-191-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
* Discern between virtual and abstract class bindingsreduz2022-03-101-12/+0
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-2/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Remove node_hrcr hackkobewi2021-10-281-7/+7
* Implement Animation Blend Shape Tracksreduz2021-10-161-18/+56
* Remove REST transform influence in skeleton bonesreduz2021-10-131-1/+3
* Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde2021-10-011-0/+2
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| * Fix crash in headless modeHaoyu Qiu2021-09-291-0/+2
* | Use range iterators for `Map`Lightning_A2021-09-301-2/+2
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* Improve collision generation usability in the new 3D scene import workflow.AndreaCatania2021-09-081-1/+2
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
* Node3D gizmo improvementsjfons2021-07-231-2/+2
* Options to clean/simplify convex hull generated from meshPouleyKetchoupp2021-07-071-5/+5
* Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio2021-07-041-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2