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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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mesh_instance_3d.cpp
Commit message (
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Author
Age
Files
Lines
*
Fixed surface material overrides are not applied when the new mesh is set
Nong Van Tinh
2022-08-30
1
-1
/
+8
*
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-19
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
/
+4
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-12
/
+0
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-2
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Remove node_hrcr hack
kobewi
2021-10-28
1
-7
/
+7
*
Implement Animation Blend Shape Tracks
reduz
2021-10-16
1
-18
/
+56
*
Remove REST transform influence in skeleton bones
reduz
2021-10-13
1
-1
/
+3
*
Merge pull request #53208 from timothyqiu/headless-crash
Rémi Verschelde
2021-10-01
1
-0
/
+2
|
\
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*
Fix crash in headless mode
Haoyu Qiu
2021-09-29
1
-0
/
+2
*
|
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
/
+2
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/
*
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-08
1
-1
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+0
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Node3D gizmo improvements
jfons
2021-07-23
1
-2
/
+2
*
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
1
-5
/
+5
*
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-04
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange...
kleonc
2021-05-16
1
-1
/
+1
*
Merge pull request #48050 from JFonS/occlusion_culling
Rémi Verschelde
2021-04-27
1
-0
/
+1
|
\
|
*
Implement occlusion culling
jfons
2021-04-23
1
-0
/
+1
*
|
Expose creating multiple-convex-collision static bodies to GDScript
asheraryam
2021-04-27
1
-0
/
+37
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/
*
Fix forgotten rename on surface material override
Bastiaan Olij
2021-04-15
1
-2
/
+2
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-22
/
+22
*
add null check in MeshInstance::_mesh_changed()
Angad Kambli
2021-02-18
1
-0
/
+1
*
Merge pull request #45859 from Kayomn/master
Rémi Verschelde
2021-02-12
1
-1
/
+1
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*
Accomodate blend shape ranges of -1 to +1
Kayomn
2021-02-09
1
-1
/
+1
*
|
Removed _change_notify
reduz
2021-02-10
1
-2
/
+2
*
|
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-1
/
+0
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/
*
Merge pull request #44814 from hoontee/fix-44714
Rémi Verschelde
2021-01-26
1
-1
/
+0
|
\
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*
Do not clear materials when setting mesh
hoontee
2020-12-30
1
-1
/
+0
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
|
/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-21
/
+40
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-26
/
+0
*
Fix get_active_material when a material is directly set on the mesh
PouleyKetchoupp
2020-04-22
1
-9
/
+12
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Add a method to retrieve active material from MeshInstance
clayjohn
2020-03-30
1
-0
/
+18
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-5
/
+5
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+421