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path: root/scene/3d/mesh_instance_3d.cpp
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* Fixed surface material overrides are not applied when the new mesh is setNong Van Tinh2022-08-301-1/+8
* Add dedicated macros for property name extractionHaoyu Qiu2022-05-191-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
* Discern between virtual and abstract class bindingsreduz2022-03-101-12/+0
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-2/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Remove node_hrcr hackkobewi2021-10-281-7/+7
* Implement Animation Blend Shape Tracksreduz2021-10-161-18/+56
* Remove REST transform influence in skeleton bonesreduz2021-10-131-1/+3
* Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde2021-10-011-0/+2
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| * Fix crash in headless modeHaoyu Qiu2021-09-291-0/+2
* | Use range iterators for `Map`Lightning_A2021-09-301-2/+2
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* Improve collision generation usability in the new 3D scene import workflow.AndreaCatania2021-09-081-1/+2
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
* Node3D gizmo improvementsjfons2021-07-231-2/+2
* Options to clean/simplify convex hull generated from meshPouleyKetchoupp2021-07-071-5/+5
* Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio2021-07-041-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange...kleonc2021-05-161-1/+1
* Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde2021-04-271-0/+1
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| * Implement occlusion cullingjfons2021-04-231-0/+1
* | Expose creating multiple-convex-collision static bodies to GDScriptasheraryam2021-04-271-0/+37
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* Fix forgotten rename on surface material overrideBastiaan Olij2021-04-151-2/+2
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-22/+22
* add null check in MeshInstance::_mesh_changed()Angad Kambli2021-02-181-0/+1
* Merge pull request #45859 from Kayomn/masterRémi Verschelde2021-02-121-1/+1
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| * Accomodate blend shape ranges of -1 to +1Kayomn2021-02-091-1/+1
* | Removed _change_notifyreduz2021-02-101-2/+2
* | Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-1/+0
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* Merge pull request #44814 from hoontee/fix-44714Rémi Verschelde2021-01-261-1/+0
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| * Do not clear materials when setting meshhoontee2020-12-301-1/+0
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-21/+40
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-26/+0
* Fix get_active_material when a material is directly set on the meshPouleyKetchoupp2020-04-221-9/+12
* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
* Add a method to retrieve active material from MeshInstanceclayjohn2020-03-301-0/+18
* Renaming of servers for coherency.Juan Linietsky2020-03-271-5/+5
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+421