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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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mesh_instance_3d.h
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Author
Age
Files
Lines
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-1
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Implement Animation Blend Shape Tracks
reduz
2021-10-16
1
-7
/
+8
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-3
/
+3
*
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
1
-2
/
+2
*
Expose creating multiple-convex-collision static bodies to GDScript
asheraryam
2021-04-27
1
-0
/
+3
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-4
/
+4
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-7
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Add a method to retrieve active material from MeshInstance
clayjohn
2020-03-30
1
-0
/
+1
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+103