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path: root/scene/3d/mesh_instance_3d.h
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Discern between virtual and abstract class bindingsreduz2022-03-101-1/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Implement Animation Blend Shape Tracksreduz2021-10-161-7/+8
* Fix some unnecessary includesAaron Franke2021-08-131-3/+3
* Options to clean/simplify convex hull generated from meshPouleyKetchoupp2021-07-071-2/+2
* Expose creating multiple-convex-collision static bodies to GDScriptasheraryam2021-04-271-0/+3
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-4/+4
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-7/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Add a method to retrieve active material from MeshInstanceclayjohn2020-03-301-0/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+103