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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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navigation_obstacle_3d.cpp
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Author
Age
Files
Lines
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-1
/
+1
*
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
2022-08-13
1
-1
/
+1
*
Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-05-17
1
-0
/
+20
*
Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x
Rémi Verschelde
2022-05-16
1
-3
/
+6
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\
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*
Fix NavigationObstacle2D/3D get_global_transform() error
smix8
2022-05-15
1
-3
/
+6
*
|
Expose NavigationObstacle2D/3D get_rid() and add config warning
smix8
2022-05-15
1
-1
/
+8
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/
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-1
/
+1
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-0
/
+4
*
Fix NavigationObstacle errors
Pawel Lampe
2022-01-07
1
-3
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Improve NavigationObstacle3D usability
Pawel Lampe
2021-10-25
1
-11
/
+54
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-8
/
+5
*
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
1
-84
/
+46
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-2
/
+7
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-4
/
+7
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-3
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-8
/
+8
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-12
/
+12
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+163