index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
3d
/
occluder_instance_3d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
1
-1
/
+1
*
Remove empty bind_methods()
kobewi
2024-08-15
1
-3
/
+0
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-2
/
+2
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-1
/
+1
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-1
/
+1
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Extract editor scene tabs into their own component
Yuri Sizov
2023-08-24
1
-1
/
+1
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-3
/
+2
*
Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-1
/
+1
*
meshoptimizer: Sync with upstream commit 4a287848f
Rémi Verschelde
2023-01-31
1
-2
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #69972 from adamscott/add-server-checks-before-free
Rémi Verschelde
2023-01-03
1
-0
/
+1
|
\
|
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
|
Fix usages of mesh simplification functions in float=64 builds
Marc Gilleron
2022-11-12
1
-2
/
+12
|
/
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Replace Vector2(i) with Size2(i) for methods returning a size
Johan Aires Rastén
2022-09-01
1
-4
/
+4
*
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-1
/
+1
*
Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-4
/
+4
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-5
/
+5
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-4
/
+0
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-2
/
+0
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-2
/
+4
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+2
*
Improvements and fixes to occluders
jfons
2022-02-07
1
-82
/
+466
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
Remove outdated comments related to the 20-layer editor limitation
Hugo Locurcio
2021-11-18
1
-3
/
+0
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-2
/
+2
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-10
/
+14
*
Node3D gizmo improvements
jfons
2021-07-23
1
-2
/
+2
*
Add node configuration warnings to OccluderInstance3D
Hugo Locurcio
2021-07-07
1
-0
/
+28
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Implement occlusion culling
jfons
2021-04-23
1
-0
/
+335