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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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3d
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physics_body_3d.cpp
Commit message (
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Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-14
1
-2
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+2
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Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
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+7
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Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-83
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+43
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Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Camille Mohr-Daurat
2021-10-01
1
-8
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+1
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Remove editor code in PhysicalBone3D
PouleyKetchoupp
2021-10-01
1
-8
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+1
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Merge pull request #53272 from fabriceci/bug-platform-ceiling
Camille Mohr-Daurat
2021-09-30
1
-1
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+20
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Fix body stuck on descending platform
fabriceci
2021-09-30
1
-1
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+20
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-13
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+13
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Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-12
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+0
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Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope
Camille Mohr-Daurat
2021-09-30
1
-53
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+78
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Fix motion direction in slope for CharacterBody3D
PouleyKetchoupp
2021-09-30
1
-53
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+78
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Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state
Rémi Verschelde
2021-09-30
1
-2
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+6
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Fix AnimatableBody moving and colliding during the first frame
PouleyKetchoupp
2021-09-29
1
-2
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+6
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Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-28
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+67
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Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-28
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+67
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Apply delta in move and collide
fabriceci
2021-09-28
1
-4
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+10
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Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Rémi Verschelde
2021-09-28
1
-5
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+9
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Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-5
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+9
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Don't override KinematicCollision reference when still in use in script
PouleyKetchoupp
2021-09-22
1
-2
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+4
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Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-168
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+672
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-112
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+112
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Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-2
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+80
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Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
1
-179
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+71
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Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
1
-64
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+47
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Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-64
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+47
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delta time as double
fabriceci
2021-08-31
1
-3
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+3
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Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
Camille Mohr-Daurat
2021-08-27
1
-2
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+5
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Remove velocity transmission on_wall when collider is CharacterBody.
fabriceci
2021-08-26
1
-2
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+5
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Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-4
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+4
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Port recent move_and_slide fixes to 3D
PouleyKetchoupp
2021-08-24
1
-30
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+29
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-4
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+4
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Fix 3D character snap on moving platforms
PouleyKetchoupp
2021-08-17
1
-5
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+5
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Merge pull request #51645 from fabriceci/improve-physics-api
Rémi Verschelde
2021-08-16
1
-57
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+93
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API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-57
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+93
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New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
1
-2
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+0
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Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-6
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+0
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Fix move and slide regression by allowing multiple collision direction
fabriceci
2021-08-12
1
-3
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+0
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Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-98
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+39
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Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-36
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+61
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Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
1
-1
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+3
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Fix inverted condition in CharacterBody2D/3D set_max_slides
PouleyKetchoupp
2021-08-03
1
-2
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+2
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
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+1
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
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+1
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Node3D gizmo improvements
jfons
2021-07-23
1
-9
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+3
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Support for 3D sync to physics
PouleyKetchoupp
2021-07-15
1
-23
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+123
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Make move_and_slide collision detection more accurate
PouleyKetchoupp
2021-07-01
1
-14
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+28
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Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
2021-06-30
1
-55
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+60
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Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-30
1
-55
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+60
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Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Rémi Verschelde
2021-06-30
1
-26
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+4
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Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-26
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+4
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