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path: root/scene/3d/physics_body_3d.cpp
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| * Improve area/body_shape_entered/exited signals parameter names and docMaxime Lapointe2021-10-141-2/+2
* | Fix physics glitch with TileMap moving platformsPouleyKetchoupp2021-10-041-0/+7
* | Script interface improvements for test body motionPouleyKetchoupp2021-10-041-83/+43
* | Merge pull request #53302 from nekomatata/physics-bone-remove-editor-codeCamille Mohr-Daurat2021-10-011-8/+1
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| * | Remove editor code in PhysicalBone3DPouleyKetchoupp2021-10-011-8/+1
* | | Merge pull request #53272 from fabriceci/bug-platform-ceilingCamille Mohr-Daurat2021-09-301-1/+20
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| * | Fix body stuck on descending platformfabriceci2021-09-301-1/+20
* | | Use range iterators for `Map`Lightning_A2021-09-301-13/+13
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* | Remove shape metadata from 2D physics serverPouleyKetchoupp2021-09-301-12/+0
* | Merge pull request #53197 from nekomatata/fix-motion-direction-in-slopeCamille Mohr-Daurat2021-09-301-53/+78
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| * | Fix motion direction in slope for CharacterBody3DPouleyKetchoupp2021-09-301-53/+78
* | | Merge pull request #53239 from nekomatata/fix-animatable-body-initial-stateRémi Verschelde2021-09-301-2/+6
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| * | | Fix AnimatableBody moving and colliding during the first framePouleyKetchoupp2021-09-291-2/+6
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* | | Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat2021-09-281-28/+67
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| * | Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-28/+67
* | | Apply delta in move and collidefabriceci2021-09-281-4/+10
* | | Merge pull request #52953 from nekomatata/fix-collision-recovery-depthRémi Verschelde2021-09-281-5/+9
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| * | Improved logic for CharacterBody collision recovery depthPouleyKetchoupp2021-09-271-5/+9
* | | Don't override KinematicCollision reference when still in use in scriptPouleyKetchoupp2021-09-221-2/+4
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* / Port 2D improvement to move and slide 3Dfabriceci2021-09-221-168/+672
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* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-112/+112
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-2/+80
* Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-179/+71
* Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-64/+47
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| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-64/+47
* | delta time as doublefabriceci2021-08-311-3/+3
* | Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4Camille Mohr-Daurat2021-08-271-2/+5
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| * | Remove velocity transmission on_wall when collider is CharacterBody.fabriceci2021-08-261-2/+5
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* / Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-4/+4
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* Port recent move_and_slide fixes to 3DPouleyKetchoupp2021-08-241-30/+29
* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-4/+4
* Fix 3D character snap on moving platformsPouleyKetchoupp2021-08-171-5/+5
* Merge pull request #51645 from fabriceci/improve-physics-apiRémi Verschelde2021-08-161-57/+93
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| * API improvement on physics, mainly CharacterBodyfabriceci2021-08-151-57/+93
* | New and improved IK system for Skeleton3DTwistedTwigleg2021-08-141-2/+0
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* Fix some unnecessary includesAaron Franke2021-08-131-6/+0
* Fix move and slide regression by allowing multiple collision directionfabriceci2021-08-121-3/+0
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-98/+39
* Fix 3D moving platform logicPouleyKetchoupp2021-08-091-36/+61
* Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp2021-08-091-1/+3
* Fix inverted condition in CharacterBody2D/3D set_max_slidesPouleyKetchoupp2021-08-031-2/+2
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+1
* Node3D gizmo improvementsjfons2021-07-231-9/+3
* Support for 3D sync to physicsPouleyKetchoupp2021-07-151-23/+123
* Make move_and_slide collision detection more accuratePouleyKetchoupp2021-07-011-14/+28
* Merge pull request #49834 from nekomatata/physics-disable-modesRémi Verschelde2021-06-301-55/+60
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| * Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp2021-06-301-55/+60
* | Merge pull request #50009 from reduz/fix-suffixes-and-degreesRémi Verschelde2021-06-301-26/+4
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| * | Fix editor suffixes and degrees conversionreduz2021-06-301-26/+4