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path: root/scene/3d/physics_body_3d.cpp
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* Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde2022-08-261-16/+16
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| * Rename `str2var` to `str_to_var` and similarMicky2022-08-261-16/+16
* | Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-149/+149
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* Merge pull request #64802 from benbot/masterRémi Verschelde2022-08-251-3/+1
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| * removes unused skeleton functions and stray comments in RigidDynamicBody3Dbenbot2022-08-241-3/+1
* | Shorten variable names for moving platforms in CharacterBodyfabriceci2022-08-251-29/+29
* | Improves the API for monitoring contacts in RigidDynamicBodyfabriceci2022-08-241-1/+8
* | Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde2022-08-241-3/+3
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| * Replace Array return types with TypedArray 2kobewi2022-08-231-3/+3
* | Rename properties unnecessarily using slash (`/`) in their namesRémi Verschelde2022-08-231-2/+6
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* Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde2022-08-221-8/+6
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| * Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-8/+6
* | Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde2022-08-221-0/+3
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| * Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+3
* | Remove unintentional PROPERTY_USAGE_INTERNALRedMser2022-08-181-2/+2
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* add get_depth() to KinematicCollision3D as same of 2DSilc Renew2022-08-101-0/+5
* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* Add suffixes to all nodes and resourcesFireForge2022-06-111-6/+6
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-10/+10
* Add dedicated macros for property name extractionHaoyu Qiu2022-05-191-48/+49
* Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring2022-05-181-12/+10
* Replace most uses of Map by HashMapreduz2022-05-161-26/+26
* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-1/+1
* Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slopeRémi Verschelde2022-04-291-4/+4
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| * Fix 2D jitter on slight slopefabriceci2022-03-211-4/+4
* | Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collis...Rémi Verschelde2022-04-281-1/+5
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| * | When only a recovery occurs, don't report a collision on move_and_collidefabriceci2022-03-231-1/+5
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* | Merge pull request #59525 from fire-forge/fix-group-namesRémi Verschelde2022-03-281-1/+1
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| * | Fix inspector group name capitalizationFireForge2022-03-281-1/+1
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* / String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-1/+1
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* Avoid directional correction when the motion is downwardfabriceci2022-03-091-1/+1
* Add linear_velocity and angular_velocity to PhysicalBone3DMrSwedish2022-03-031-0/+50
* Rename motion_velocity to velocityChris Bradfield2022-02-221-30/+30
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-1/+1
* Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...fabriceci2022-01-261-12/+6
* rename free mode to floating modefabriceci2022-01-241-7/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-16/+58
* Fix horizontal velocity being always reset when the body hit a wall in 3dfabriceci2021-11-231-2/+9
* Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3dCamille Mohr-Daurat2021-11-221-3/+6
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| * Fix wall acceleration in move and slide (3D)fabriceci2021-11-211-3/+6
* | Fix body stuck in some 3d advanced scenariofabriceci2021-11-221-2/+6
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* Merge pull request #54847 from nekomatata/fix-test-move-regressionRémi Verschelde2021-11-101-1/+11
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| * Fix test_move reporting collision when touching another bodyPouleyKetchoupp2021-11-101-1/+11
* | Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp2021-11-101-0/+4
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* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-4/+4
* Merge pull request #37880 from nekomatata/rigid-body-damping-overrideCamille Mohr-Daurat2021-11-011-8/+68
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| * Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-8/+68
* | Refactored Node3D rotation modesreduz2021-10-251-1/+3
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* Merge pull request #53054 from MaxLap/doc_shape_signalsCamille Mohr-Daurat2021-10-141-2/+2
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