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path: root/scene/3d/ray_cast_3d.cpp
Commit message (Expand)AuthorAgeFilesLines
* Expose the collider RID in Raycast nodesPaul Joannon2022-08-221-0/+7
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-1/+1
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-3/+2
* Fix RayCast{2,3}D.clear_exceptions clears parentHaoyu Qiu2022-02-081-0/+7
* Improve some method bindings to use specific `Object` subtypesRémi Verschelde2022-01-281-14/+6
* Fixed incorrect property typesArnav Vijaywargiya2022-01-111-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp2021-11-101-4/+17
* Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp2021-11-041-2/+9
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-9/+11
* Node3D gizmo improvementsjfons2021-07-231-3/+3
* Use double-sided material for RayCast3DHugo Locurcio2021-06-191-0/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Merge pull request #47348 from nekomatata/raycast-3d-collide-fixRémi Verschelde2021-05-121-1/+1
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| * Fix RayCast3D color in game with no collisionPouleyKetchoupp2021-03-241-1/+1
* | Prevent setting too big or too small Collision Mask and LayerRafał Mikrut2021-04-301-0/+2
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* Fixes small typos and grammar correctionAnshul7sp12021-03-121-2/+2
* Adding Raycast3D custom debug shape thickness and colorjmb4622021-03-041-29/+133
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-9/+0
* Improve Raycast3D render debugPouleyKetchoupp2021-01-141-14/+23
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Rename RayCast's `cast_to` property to `target_position`Hugo Locurcio2020-09-101-10/+10
* Enable raycast nodes by defaultAndrii Doroshenko (Xrayez)2020-05-271-2/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-28/+51
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-35/+0
* Change non-existent World to World3Dqarmin2020-04-181-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Renaming of servers for coherency.Juan Linietsky2020-03-271-3/+3
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+405