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path: root/scene/3d/remote_transform.h
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-78/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added force_update_cache() to RemoteTransform and RemoteTransform2DDavid Sichma2019-07-091-0/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Added the following features to RemoteTransform and RemoteTransform2D:TwistedTwigleg2017-07-051-0/+17
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-10/+9
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Remote transform node (for 3d)Jakub Grzesik2016-07-141-0/+30