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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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remote_transform.h
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Author
Age
Files
Lines
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-78
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added force_update_cache() to RemoteTransform and RemoteTransform2D
David Sichma
2019-07-09
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Added the following features to RemoteTransform and RemoteTransform2D:
TwistedTwigleg
2017-07-05
1
-0
/
+17
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-10
/
+9
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Remote transform node (for 3d)
Jakub Grzesik
2016-07-14
1
-0
/
+30