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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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skeleton_ik_3d.h
Commit message (
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Author
Age
Files
Lines
*
Style: Apply `clang-tidy` fixes
Thaddeus Crews
2024-11-04
1
-1
/
+1
*
Add SkeletonIK3D get/set_interpolation compat from #87888
Lyuma
2024-04-18
1
-0
/
+5
*
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-14
/
+9
*
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
Lyuma
2023-05-25
1
-3
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Fix cppcheck const parameters
Markus Sauermann
2022-04-28
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-2
/
+1
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-5
/
+0
*
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-10
/
+10
*
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...
TwistedTwigleg
2021-05-25
1
-2
/
+2
*
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly...
TwistedTwigleg
2021-04-02
1
-0
/
+2
*
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
Rémi Verschelde
2021-03-12
1
-3
/
+0
|
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*
Changes to SkeletonIK:
TwistedTwigleg
2020-09-08
1
-3
/
+0
*
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Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-5
/
+3
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
|
Remove ChainTip copy constructor
Marcel Admiraal
2020-12-07
1
-4
/
+0
*
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
|
/
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-31
/
+21
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+220