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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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spatial.h
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Author
Age
Files
Lines
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-207
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-4
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add a function to force transform update, fixes #17628
Juan Linietsky
2018-09-06
1
-0
/
+2
*
Fix selection of instanced scenes in 3D
JFonS
2018-09-02
1
-1
/
+0
*
New gizmo structure and new gizmo disabling menu
JFonS
2018-08-09
1
-0
/
+1
*
Ability to disable scale in nodes, closes #19927
Juan Linietsky
2018-07-18
1
-0
/
+4
*
Implemented ragdoll
AndreaCatania
2018-05-07
1
-0
/
+5
*
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-04-29
1
-2
/
+0
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15083 from tagcup/spatial_rot_fix
Juan Linietsky
2018-01-02
1
-7
/
+13
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Restore the behavior of Spatial rotations recently changed in c1153f5.
tagcup
2017-12-27
1
-7
/
+13
*
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Unify degree members and properties
letheed
2017-11-10
1
-2
/
+2
*
Remove deprecated rotation methods
letheed
2017-11-10
1
-4
/
+0
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Massive clean up to gizmos
Juan Linietsky
2017-08-26
1
-0
/
+1
*
Add .to_local/.to_global methods on Node2D and Spatial
Bojidar Marinov
2017-07-23
1
-0
/
+3
*
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-6
/
+0
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-46
/
+35
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-5
/
+3
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+4
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-05-06
1
-2
/
+5
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-7
/
+7
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Added set_hidden method to Spatial and CanvasItem
romulox_x
2015-11-26
1
-0
/
+1
*
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-15
1
-0
/
+5
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
gui in 3D demo now uses area for input
Juan Linietsky
2015-03-22
1
-0
/
+1
*
added spatial and node2d helper methods
Juan Linietsky
2015-03-22
1
-0
/
+14
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
Fixing Issues...
Juan Linietsky
2014-09-19
1
-0
/
+1
*
Little Bits
Juan Linietsky
2014-08-14
1
-1
/
+13
*
Import 3D Scene Improvements
Juan Linietsky
2014-06-19
1
-0
/
+6
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+166