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path: root/scene/3d/spatial.h
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-207/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add a function to force transform update, fixes #17628Juan Linietsky2018-09-061-0/+2
* Fix selection of instanced scenes in 3DJFonS2018-09-021-1/+0
* New gizmo structure and new gizmo disabling menuJFonS2018-08-091-0/+1
* Ability to disable scale in nodes, closes #19927Juan Linietsky2018-07-181-0/+4
* Implemented ragdollAndreaCatania2018-05-071-0/+5
* Fix binding some core API methods only in tools buildsIgnacio Etcheverry2018-04-291-2/+0
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15083 from tagcup/spatial_rot_fixJuan Linietsky2018-01-021-7/+13
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| * Restore the behavior of Spatial rotations recently changed in c1153f5.tagcup2017-12-271-7/+13
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Unify degree members and propertiesletheed2017-11-101-2/+2
* Remove deprecated rotation methodsletheed2017-11-101-4/+0
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-0/+1
* Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov2017-07-231-0/+3
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-6/+0
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-46/+35
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-5/+3
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+4
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Rotation APIs: Better exposure for degrees methodsRémi Verschelde2016-05-061-2/+5
* remove trailing whitespaceHubert Jarosz2016-03-091-7/+7
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Added set_hidden method to Spatial and CanvasItemromulox_x2015-11-261-0/+1
* Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-151-0/+5
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* gui in 3D demo now uses area for inputJuan Linietsky2015-03-221-0/+1
* added spatial and node2d helper methodsJuan Linietsky2015-03-221-0/+14
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* Fixing Issues...Juan Linietsky2014-09-191-0/+1
* Little BitsJuan Linietsky2014-08-141-1/+13
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-0/+6
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+166