| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde | 2020-05-14 | 1 | -6/+6 |
| * | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | 2020-03-27 | 1 | -0/+71 |
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index : redot-engine.git | |
| Redot Engine – Multi-platform 2D and 3D game engine |
| summaryrefslogtreecommitdiffstats |
| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde | 2020-05-14 | 1 | -6/+6 |
| * | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | 2020-03-27 | 1 | -0/+71 |