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path: root/scene/3d/visibility_notifier.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-3/+3
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-4/+3
* | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-3/+3
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* Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky2017-08-051-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-103/+73
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-11/+11
* Type renames:Juan Linietsky2017-01-111-4/+4
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-14/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-7/+7
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-221-2/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+314