index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
3d
/
visual_instance_3d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
|
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-12
1
-1
/
+1
|
/
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-10
/
+14
*
Add node configuration warning for GeometryInstance3D distance
Hugo Locurcio
2021-07-28
1
-0
/
+12
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+1
*
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
1
-1
/
+6
|
\
|
*
Fix Command Queue Crash
reduz
2021-07-07
1
-1
/
+6
*
|
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-04
1
-1
/
+1
|
/
*
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-2
/
+2
*
Implement visibility range and dependencies.
jfons
2021-06-14
1
-33
/
+33
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Implement occlusion culling
jfons
2021-04-23
1
-5
/
+18
*
Removed _change_notify
reduz
2021-02-10
1
-1
/
+0
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-13
/
+0
*
doc: Don't bind argument names with p_ prefix
Rémi Verschelde
2021-02-04
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-0
/
+16
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-36
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-29
/
+64
*
Change non-existent World to World3D
qarmin
2020-04-18
1
-2
/
+2
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
/
+75
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-23
/
+23
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+335
[prev]