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path: root/scene/3d/visual_instance_3d.cpp
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* | Use the Unicode multiplication symbol where relevantHugo Locurcio2021-08-121-1/+1
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* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-10/+14
* Add node configuration warning for GeometryInstance3D distanceHugo Locurcio2021-07-281-0/+12
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+1
* Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde2021-07-071-1/+6
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| * Fix Command Queue Crashreduz2021-07-071-1/+6
* | Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio2021-07-041-1/+1
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* Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke2021-07-011-2/+2
* Implement visibility range and dependencies.jfons2021-06-141-33/+33
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Implement occlusion cullingjfons2021-04-231-5/+18
* Removed _change_notifyreduz2021-02-101-1/+0
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-13/+0
* doc: Don't bind argument names with p_ prefixRémi Verschelde2021-02-041-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-0/+16
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-36/+0
* New lightmapperJuan Linietsky2020-05-101-29/+64
* Change non-existent World to World3Dqarmin2020-04-181-2/+2
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+75
* Renaming of servers for coherency.Juan Linietsky2020-03-271-23/+23
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+335