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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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voxel_gi.cpp
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-15
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+34
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Add VoxelGI bake cancelling and progress UI improvement
Bad Sector
2024-11-23
1
-15
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+34
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
1
-1
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+1
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
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+0
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-1
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+1
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-1
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+1
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Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
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+2
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Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-1
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+1
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Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
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+2
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Fix VoxelGI MultiMesh and CSG mesh baking
bitsawer
2023-10-25
1
-3
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+22
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Fix VoxelGI CameraAttributes exposure normalization handling
bitsawer
2023-08-28
1
-7
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+17
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Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-26
1
-2
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+2
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-14
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+32
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PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
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+2
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Make some Image methods static
kobewi
2022-10-14
1
-3
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+1
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-11
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+11
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Merge pull request #65807 from clayjohn/light-units-bug
Rémi Verschelde
2022-09-29
1
-1
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+5
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Validate physical light units in GI classes.
clayjohn
2022-09-14
1
-1
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+5
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Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
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+2
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-1
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+22
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Clamp VoxelGI extents to reasonable values to avoid breaking baking
Hugo Locurcio
2022-07-05
1
-1
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+2
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Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-1
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+1
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String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-2
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+2
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Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-4
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+0
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Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
1
-1
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+1
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Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-14
1
-1
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+1
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Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
Rémi Verschelde
2022-01-04
1
-1
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+1
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Fix VoxelGIData dynamic range property being treated as integer
Hugo Locurcio
2021-11-26
1
-1
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
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+1
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Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
1
-1
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+1
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Remove node_hrcr hack
kobewi
2021-10-28
1
-1
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+1
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Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
1
-1
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+1
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Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-1
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+1
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Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
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+1
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
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+2
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Node3D gizmo improvements
jfons
2021-07-23
1
-2
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+2
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Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-48
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+0
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-3
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+3
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Rename GI Classes
reduz
2021-06-05
1
-0
/
+549