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path: root/scene/3d/voxelizer.h
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* Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ceSpartan3222024-11-261-2/+12
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| * Add VoxelGI bake cancelling and progress UI improvementBad Sector2024-11-231-2/+12
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add support for compiling with VS clang-cl toolsetAlula2024-08-281-2/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-1/+2
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-2/+0
* Rename GI Classesreduz2021-06-051-6/+6
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-3/+3
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-29/+19
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-1/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde2020-02-181-1/+0
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-4/+4
* GIProbe now generates a distance field on bake using CPU, for better compatib...Juan Linietsky2020-02-111-0/+1
* GIProbes working.Juan Linietsky2020-02-111-0/+145