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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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voxelizer.h
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-2
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+12
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Add VoxelGI bake cancelling and progress UI improvement
Bad Sector
2024-11-23
1
-2
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+12
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add support for compiling with VS clang-cl toolset
Alula
2024-08-28
1
-2
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-1
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+2
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
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+3
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
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+0
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Rename GI Classes
reduz
2021-06-05
1
-6
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+6
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
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+3
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Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-29
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+19
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
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+0
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Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-1
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+1
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
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+1
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Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
1
-1
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+0
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-4
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+4
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GIProbe now generates a distance field on bake using CPU, for better compatib...
Juan Linietsky
2020-02-11
1
-0
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+1
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GIProbes working.
Juan Linietsky
2020-02-11
1
-0
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+145