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path: root/scene/3d/world_environment.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Implement hooks into rendererBastiaan Olij2024-02-181-0/+6
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-5/+5
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-1/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Add preview Sun and Environmentreduz2021-02-221-0/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-1/+1
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-0/+59