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path: root/scene/3d/world_environment.h
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* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-5/+5
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-1/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Add preview Sun and Environmentreduz2021-02-221-0/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-1/+1
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-0/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-0/+59