| Commit message (Collapse) | Author | Age | Files | Lines |
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Propagate `reset_physics_interpolation` through `RemoteTransform2D/3D`
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The issue would cause log spams when trying to update the bone pose position or rotation with an invalid bone index.
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Improve Editor Inspector/Theme item lookup performance
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Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
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Add `BoneAttachment3D::get_skeleton()` method
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Change hand tracking project settings and finetune `show_when_tracked`
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Physics interpolation: `MultiMesh`
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Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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kleonc/skeleton2d_fix_set_get_always_returning_true
Fix `Skeleton2D.{_set|_get}` always returning true
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Change 3D navigation edge connection margin debug to only show virtual edge
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Change navigation edge connection margin debug from a flat rectangle that looks like a polygon to a simple line edge.
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Remove empty `bind_methods()`
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Add NavigationLink function to change navigation map
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Adds NavigationLink function to change navigation map.
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Add `stop_callable` to `AudioStreamPlayerInternal`
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Fix `SoftBody3D` pinned points breaking when reloading scene
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Fix incorrect warning on SkeletonModifier
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raulsntos/gdextension/expose-property-accessors/ShapeCast
Expose `ShapeCast{2D,3D}::get_collision_result`
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Calinou/lightmapgi-environment-fix-custom-rotation-bake
Fix LightmapGI not taking environment sky rotation into account when baking
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The sky rotation now affects the baked environment lighting as it should,
making it match how real-time ambient light rendering works.
Co-authored-by: Per Melin <git@melin.net>
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Fix GPUParticles Inherit Velocity breaking with physics movement
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GPUParticles' Inherit Velocity property used to act strangely
if the physics tick rate was lower than the rendered FPS, as velocity
was tracked in the process and not in the physics process. This
means that on certain rendered frames, the velocity was effectively
0 since there was no movement since the last rendered frame.
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Physics interpolation (3D)
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Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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Fix generated light probes placing too close to manual light probes
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light probes
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random physics objects
Fixes #92333
This looks correct, and fixes the ASAN assertion I'm currently getting
in my program.
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
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Fix some translations
Revert "Fix some translations"
This reverts commit 61e586ef84fb962eefdc14593241c1d8b0fb7b6b.
Revert "Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog"
This reverts commit d0832dc5e7f0657744780cdfc97ed40772ea717c.
msgid
warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Sprite Frames\"
revert editor/translations/editor
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The counter is now incremented at the start of a physics tick rather than at the end.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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On playing a different animation to the current backwards will start the new animation on the last animations last frame not the new ones
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