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* Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-1/+1
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* Add ThemeDB, expose previously static Theme methodsYuri Sizov2022-08-261-0/+1
* [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli2022-07-261-1/+0
* [Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli2022-02-041-0/+1
* Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke2021-08-131-1/+2
* SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde2020-12-181-17/+1
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-13/+13
* Implement game camera overrideErik2019-10-231-0/+1
* Move Penner easing equations to thirdparty/miscRémi Verschelde2018-09-281-0/+2
* SCons: Build thirdparty code in own env, disable warningsRémi Verschelde2018-09-281-4/+3
* disable caching for targets using helper functionsRhody Lugo2017-11-281-2/+1
* use the same cache for all branches for appveyorRhody Lugo2017-11-281-0/+1
* Dead code tells no talesRémi Verschelde2017-08-271-1/+0
* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-281-2/+17
* style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-011-8/+8
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-3/+3
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
* Build System ChangesJuan Linietsky2014-10-071-1/+1
* wtfJuan Linietsky2014-02-191-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+22