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path: root/scene/animation/animation_blend_space_1d.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Add blend point check to AnimationNodeBlendSpace2D::_process()Silc Lizard (Tokage) Renew2024-06-011-1/+1
* Rework AnimationNode process for retrieving the semantic time infoSilc Lizard (Tokage) Renew2024-03-201-16/+23
* Remove unnecessary `this->` expressionsA Thousand Ships2024-01-291-2/+2
* Implement AnimationManager the base class of AnimationPlayer/TreeSilc Lizard (Tokage) Renew2023-09-291-10/+21
* Fix theme access and improve UX in AnimationTree editorYuri Sizov2023-09-231-2/+2
* Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachineRémi Verschelde2023-04-241-9/+9
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| * Rework StateMachine and nested StateMachine processSilc Renew2023-04-181-9/+9
* | optimize blend position searchyedpodtrzitko2023-04-081-15/+5
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* Fix NodeTransition initialization and AnimationNode remapping methodSilc Renew2023-02-051-1/+19
* Consistent with NodeBlendSpace1D option NodeBlendSpace2DSilc Renew2023-01-311-55/+125
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Refactor process of AnimationTree for end of animationSilc Renew2022-11-221-4/+4
* Optimize animation blend tree processSilc Renew2022-11-161-2/+2
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-5/+4
* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* refactor sync in AnimationTreeSilc Renew2022-07-161-4/+19
* Fixed delta & Implement selection of whether or not to seek rootSilc Renew2022-05-091-3/+3
* More time parameters change type float to doubleSilc 'Tokage' Renew2022-01-271-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-6/+6
* Use doubles for time in animation codeAaron Franke2021-08-091-2/+2
* Optimize StringName usagereduz2021-07-181-4/+4
* Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke2021-07-011-1/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-8/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-6/+4
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-5/+5
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-4/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix some crashes, overflows and using variables without valuesRafał Mikrut2019-11-011-0/+1
* Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin2019-08-071-1/+1
* Fix some errors found by static analysisRémi Verschelde2019-01-161-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
* Style: Fix issues that went past CIRémi Verschelde2018-08-211-22/+13
* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-32/+48
* Style: Format code with clang-format 6.0.1Rémi Verschelde2018-07-181-2/+1
* Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky2018-06-271-0/+10
* ensure BlendSpace1D syncs animationsThomas Herzog2018-06-261-8/+20
* renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky2018-06-251-5/+5
* added BlendSpace1D editor pluginThomas Herzog2018-06-251-0/+272