index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
animation
/
animation_mixer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix processed_hashes type to Animation::TypeHash from int
Silc Lizard (Tokage) Renew
2024-07-25
1
-1
/
+1
*
Fix total weight calculation to separate track types
Silc Lizard (Tokage) Renew
2024-07-25
1
-7
/
+6
*
Add approx comparing methods to Animation, use them on time comparison
Silc Lizard (Tokage) Renew
2024-07-24
1
-21
/
+21
*
Fix Bezier track init value on caching
Silc Lizard (Tokage) Renew
2024-07-01
1
-2
/
+4
*
Make AnimationTrackCaches invalid when animation is added
Silc Lizard (Tokage) Renew
2024-06-23
1
-0
/
+1
*
Add samples playback support
Adam Scott
2024-06-18
1
-4
/
+23
*
Fix force continuous un-interpolatable value is not applied correctly
Silc Lizard (Tokage) Renew
2024-06-15
1
-4
/
+23
*
Fix seeking Animation immediate after playback for Discrete track
Silc Lizard (Tokage) Renew
2024-06-08
1
-6
/
+7
*
Fix Deterministic blending with Dominant doesn't have init value
Silc Lizard (Tokage) Renew
2024-05-21
1
-6
/
+22
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-3
/
+2
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-10
/
+10
*
Add auto_capture option to AnimationPlayer
Silc Lizard (Tokage) Renew
2024-05-02
1
-1
/
+1
*
Make seeking animation playback track consider internal seeking
Silc Lizard (Tokage) Renew
2024-05-01
1
-2
/
+5
*
Separate value/bezier track caching process in AnimationMixer
Silc Lizard (Tokage) Renew
2024-04-10
1
-4
/
+10
*
Make AnimationMixer consider Discrete for RESET track
Silc Lizard (Tokage) Renew
2024-04-06
1
-3
/
+11
*
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-16
/
+9
*
Fix AnimationPlaybackTrack seeking behavior overall
Silc Lizard (Tokage) Renew
2024-03-23
1
-6
/
+6
*
Disable all 3D nodes, physics, and resources when compiling without 3D
Aaron Franke
2024-03-11
1
-3
/
+6
*
Fix wrong line of making flag to discrete in AnimationMixer
Silc Lizard (Tokage) Renew
2024-03-10
1
-1
/
+1
*
Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-1
/
+3
*
Force non-numeric ValueTrack use Discrete with Dominant
Silc Lizard (Tokage) Renew
2024-02-22
1
-2
/
+5
*
Fix AnimationMixer breaking animations with redundant check
Travis Lange
2024-02-19
1
-7
/
+0
*
Fix some animation state corruptions on activate and reset on save
Silc Lizard (Tokage) Renew
2024-02-19
1
-1
/
+7
*
Fix some condition for BezierTrack to distinguish between ValueTrack
Silc Lizard (Tokage) Renew
2024-02-18
1
-6
/
+6
*
Make consistent the retrieval of audio tracks
Silc Lizard (Tokage) Renew
2024-02-18
1
-4
/
+6
*
Add CallbackModeDiscrete to AnimationMixer
Silc Lizard (Tokage) Renew
2024-02-17
1
-30
/
+33
*
Add option to silence some warnings in AnimationMixer caching
Silc Lizard (Tokage) Renew
2024-02-14
1
-16
/
+22
*
Improve AnimationMixer warnings
kobewi
2024-02-12
1
-4
/
+17
*
Add capture() and play_with_capture() as substitute of update capture
Silc Lizard (Tokage) Renew
2024-02-12
1
-0
/
+92
*
Update deferred calls to use Callables
kobewi
2024-01-09
1
-1
/
+1
*
Remove Object pointer/solve types conflict in AnimationTrackCache
Silc Lizard (Tokage) Renew
2024-01-08
1
-208
/
+203
*
Merge pull request #86874 from AThousandShips/no_3d_fix
Rémi Verschelde
2024-01-08
1
-11
/
+4
|
\
|
*
Fix some build errors with `disable_3d=Yes`
A Thousand Ships
2024-01-07
1
-11
/
+4
*
|
Add const lvalue ref to container parameters
Muller-Castro
2024-01-05
1
-1
/
+1
|
/
*
Add autocompletion for AnimationLibrary's & AnimationMixer
Micky
2024-01-04
1
-0
/
+20
*
Replace memory allocation point of ValueTrack correctly in AnimationMixer
Alistair Leslie-Hughes
2023-12-12
1
-3
/
+4
*
Merge pull request #85428 from jsjtxietian/prevent-nullptr-crash-in-Animation...
Rémi Verschelde
2023-12-04
1
-0
/
+1
|
\
|
*
Prevent a crash when calling AnimationMixer::restore when an invalid reference
jsjtxietian
2023-11-28
1
-0
/
+1
*
|
AnimationMixer: Validate ObjectID before blend in case the object was freed
Rémi Verschelde
2023-11-28
1
-1
/
+6
*
|
Make AnimationPlaybakTrack keep state when stopping
Silc Lizard (Tokage) Renew
2023-11-27
1
-1
/
+1
|
/
*
Fix a crash when trying to restore uncopyable animation tracks
Yuri Sizov
2023-11-24
1
-2
/
+10
*
Perform safe copies in AnimatedValuesBackup::get_cache_copy()
Pedro J. Estébanez
2023-11-24
1
-10
/
+5
*
Fix TrackCache memory crash
kobewi
2023-11-23
1
-0
/
+70
*
Bind `_reset`/`_restore` in AnimationMixer
Silc Lizard (Tokage) Renew
2023-11-23
1
-25
/
+27
*
Merge pull request #84815 from TokageItLab/array-animation
Rémi Verschelde
2023-11-16
1
-45
/
+39
|
\
|
*
Rework blending method in Variant animation for Int/Array/String
Silc Lizard (Tokage) Renew
2023-11-16
1
-45
/
+39
*
|
Fix sizeof usage for Variant pointers in alloca
Alistair Leslie-Hughes
2023-11-16
1
-1
/
+1
*
|
Fix ValueTrack with Resource is leaking
Silc Lizard (Tokage) Renew
2023-11-16
1
-2
/
+2
|
/
*
Fix RESET not effective when saving inactive scene
kobewi
2023-11-03
1
-1
/
+2
*
Add PackedArray to the list of enforcing Discrete for AnimationMixer
Silc Lizard (Tokage) Renew
2023-11-03
1
-1
/
+10
[next]