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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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animation
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animation_node_state_machine.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Determine break_loop_at_end 1 frame earlier using prediction by delta
Silc Lizard (Tokage) Renew
2024-07-28
1
-1
/
+1
*
Fix StateMachine process when transition to end & optimize StringName
Silc Lizard (Tokage) Renew
2024-07-13
1
-3
/
+3
*
Rework AnimationNode process for retrieving the semantic time info
Silc Lizard (Tokage) Renew
2024-03-20
1
-9
/
+10
*
Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-0
/
+2
*
Add Autocompletion for AnimationNodeStateMachine & BlendTree
Micky
2024-01-06
1
-0
/
+2
*
Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-3
/
+3
*
Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-0
/
+2
*
Rework StateMachine and nested StateMachine process
Silc Renew
2023-04-18
1
-86
/
+152
*
Fix NodeTransition initialization and AnimationNode remapping method
Silc Renew
2023-02-05
1
-1
/
+4
*
Make restart in NodeStateMachine / NodeTransition optional
Silc Renew
2023-02-01
1
-0
/
+4
*
Add indicator for state machine transition fade progress and position of stat...
SaracenOne
2023-01-25
1
-0
/
+9
*
Expose fading_from_node from StateMachine
Silc Renew
2023-01-22
1
-1
/
+1
*
Add next/reset function to AnimationStateMachine
Silc Renew
2023-01-19
1
-3
/
+13
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #70278 from TokageItLab/add-animation-started-finished-sig...
Rémi Verschelde
2022-12-23
1
-2
/
+2
|
\
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*
Add animation_started/finished signals to AnimationTree
Silc Renew
2022-12-21
1
-2
/
+2
*
|
Change auto_advance flag to advance_mode enum and unify with disabled flag.
SaracenOne
2022-12-16
1
-7
/
+10
|
/
*
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
1
-2
/
+2
*
Remove expression base node for transitions
Guilherme Sousa
2022-10-07
1
-4
/
+0
*
added Curve in animation node transition for better control over cros…
Silc Renew
2022-08-18
1
-1
/
+6
*
Fix AnimationNodeStateMachine::rename_node
Guilherme Felipe de C. G. da Silva
2022-07-31
1
-1
/
+1
*
Add AnimationTree Advance Expressions
SaracenOne
2022-06-28
1
-0
/
+12
*
Fix ObjectDB instances leaked on state machine when editor closes
Guilherme Felipe de C. G. da Silva
2022-06-08
1
-3
/
+3
*
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-18
1
-2
/
+2
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\
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*
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-09
1
-2
/
+2
*
|
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
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/
*
Improvements of state machine
Guilherme Felipe
2022-05-02
1
-9
/
+26
*
Replaced loops_current with end_loop
ScottVMariotte
2022-04-14
1
-1
/
+1
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-1
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use doubles for time in animation code
Aaron Franke
2021-08-09
1
-2
/
+2
*
Improve resource load cache
reduz
2021-02-11
1
-0
/
+2
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-16
/
+16
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-6
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Added new method to replace an already added node to the animation state machine
Andrea Catania
2020-03-16
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-31
/
+78
*
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
1
-2
/
+2
*
State machine animation node
Juan Linietsky
2018-06-25
1
-0
/
+142