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path: root/scene/animation/animation_node_state_machine.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Determine break_loop_at_end 1 frame earlier using prediction by deltaSilc Lizard (Tokage) Renew2024-07-281-1/+1
* Fix StateMachine process when transition to end & optimize StringNameSilc Lizard (Tokage) Renew2024-07-131-3/+3
* Rework AnimationNode process for retrieving the semantic time infoSilc Lizard (Tokage) Renew2024-03-201-9/+10
* Optimise Object's `get_argument_options`Micky2024-02-291-0/+2
* Add Autocompletion for AnimationNodeStateMachine & BlendTreeMicky2024-01-061-0/+2
* Implement AnimationManager the base class of AnimationPlayer/TreeSilc Lizard (Tokage) Renew2023-09-291-3/+3
* Add ValidatedCall to MethodBindJuan Linietsky2023-04-301-0/+2
* Rework StateMachine and nested StateMachine processSilc Renew2023-04-181-86/+152
* Fix NodeTransition initialization and AnimationNode remapping methodSilc Renew2023-02-051-1/+4
* Make restart in NodeStateMachine / NodeTransition optionalSilc Renew2023-02-011-0/+4
* Add indicator for state machine transition fade progress and position of stat...SaracenOne2023-01-251-0/+9
* Expose fading_from_node from StateMachineSilc Renew2023-01-221-1/+1
* Add next/reset function to AnimationStateMachineSilc Renew2023-01-191-3/+13
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #70278 from TokageItLab/add-animation-started-finished-sig...Rémi Verschelde2022-12-231-2/+2
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| * Add animation_started/finished signals to AnimationTreeSilc Renew2022-12-211-2/+2
* | Change auto_advance flag to advance_mode enum and unify with disabled flag.SaracenOne2022-12-161-7/+10
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* Refactor process of AnimationTree for end of animationSilc Renew2022-11-221-2/+2
* Remove expression base node for transitionsGuilherme Sousa2022-10-071-4/+0
* added Curve in animation node transition for better control over cros…Silc Renew2022-08-181-1/+6
* Fix AnimationNodeStateMachine::rename_nodeGuilherme Felipe de C. G. da Silva2022-07-311-1/+1
* Add AnimationTree Advance ExpressionsSaracenOne2022-06-281-0/+12
* Fix ObjectDB instances leaked on state machine when editor closesGuilherme Felipe de C. G. da Silva2022-06-081-3/+3
* Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde2022-05-181-2/+2
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| * Fixed delta & Implement selection of whether or not to seek rootSilc Renew2022-05-091-2/+2
* | Replace most uses of Map by HashMapreduz2022-05-161-1/+1
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* Improvements of state machineGuilherme Felipe2022-05-021-9/+26
* Replaced loops_current with end_loopScottVMariotte2022-04-141-1/+1
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-1/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use doubles for time in animation codeAaron Franke2021-08-091-2/+2
* Improve resource load cachereduz2021-02-111-0/+2
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-16/+16
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-6/+6
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Added new method to replace an already added node to the animation state machineAndrea Catania2020-03-161-0/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-31/+78
* renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky2018-06-251-2/+2
* State machine animation nodeJuan Linietsky2018-06-251-0/+142