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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
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animation
/
animation_tree.cpp
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Author
Age
Files
Lines
*
Make NodeTimeInfo be not stored in tscn
Silc Lizard (Tokage) Renew
2024-07-28
1
-3
/
+3
*
Fix wrong usage of parameters_base_path StringName
kobewi
2024-05-30
1
-2
/
+2
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-3
/
+3
*
Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-3
/
+3
*
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-5
/
+0
*
Add GraphFrame and integrate it in VisualShader
Hendrik Brucker
2024-04-04
1
-2
/
+2
*
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
Rémi Verschelde
2024-03-24
1
-28
/
+71
|
\
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*
Rework AnimationNode process for retrieving the semantic time info
Silc Lizard (Tokage) Renew
2024-03-20
1
-28
/
+71
*
|
Add autocompletion to AnimationNode
Micky
2024-03-01
1
-0
/
+28
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/
*
Merge pull request #86321 from jsjtxietian/fix-blendnode-crash
Rémi Verschelde
2024-02-22
1
-1
/
+3
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\
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*
Fix blend_node crash with invalid p_node
jsjtxietian
2024-02-22
1
-1
/
+3
*
|
Fix some animation state corruptions on activate and reset on save
Silc Lizard (Tokage) Renew
2024-02-19
1
-3
/
+4
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/
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Add CallbackModeDiscrete to AnimationMixer
Silc Lizard (Tokage) Renew
2024-02-17
1
-0
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Update deferred calls to use Callables
kobewi
2024-01-09
1
-3
/
+1
*
Merge pull request #85575 from TokageItLab/Make-unstore-library
Yuri Sizov
2023-12-16
1
-0
/
+3
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\
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*
Make unstore AnimationLibrary if AnimationTree is assigned Player
Silc Lizard (Tokage) Renew
2023-12-01
1
-0
/
+3
*
|
Make AnimationTree reference AnimationPlayer instead of AnimationMixer
Haoyu Qiu
2023-12-16
1
-9
/
+11
*
|
Remove differences of the code between old AnimationTree and Mixer
Silc Lizard (Tokage) Renew
2023-12-06
1
-9
/
+9
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/
*
Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-1664
/
+289
*
Clean up/refactor GraphNode and make it more flexible
Hendrik Brucker
2023-09-07
1
-0
/
+8
*
Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-9
/
+9
*
Single Compilation Unit build.
lawnjelly
2023-06-06
1
-1
/
+1
*
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
Silc Lizard (Tokage) Renew
2023-05-27
1
-1
/
+1
*
Allocate unique track_blends vector for animation states.
SaracenOne
2023-05-18
1
-2
/
+2
*
Expose interpolation methods for 3D track in Animation class
Silc Renew
2023-04-25
1
-25
/
+25
*
Rework StateMachine and nested StateMachine process
Silc Renew
2023-04-18
1
-15
/
+35
*
Add root motion accumulator to fix broken RootMotionView
Silc Renew
2023-02-10
1
-24
/
+49
*
Merge pull request #72722 from TokageItLab/animtree-map
Rémi Verschelde
2023-02-07
1
-0
/
+56
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\
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*
Fix NodeTransition initialization and AnimationNode remapping method
Silc Renew
2023-02-05
1
-0
/
+56
*
|
Fixed animation audio to play considering time when seeking
Silc Renew
2023-02-05
1
-0
/
+4
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/
*
Remove meaningless `rename_parameter` in AnimationTree
Silc Renew
2023-02-01
1
-16
/
+0
*
Force update AnimationTree player cache when AnimationPlayer changes.
SaracenOne
2023-01-31
1
-0
/
+2
*
Remove the max input limit & cleanup AnimationNodeTransition API
Silc Renew
2023-01-30
1
-22
/
+36
*
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-28
1
-102
/
+191
*
Fix AnimationTree MethodTrack discards all process
Silc Renew
2023-01-27
1
-1
/
+1
*
Make AnimTree/Player processes adopt to GDVIRTUAL
Silc Renew
2023-01-26
1
-25
/
+36
*
Fix spamming audio preview and cleanup process in AnimationPlayer/Tree
Silc Renew
2023-01-26
1
-8
/
+9
*
Fix wrong BezierTrack init value
Silc Renew
2023-01-22
1
-1
/
+1
*
Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
1
-5
/
+18
*
Simplify some editor plugin logic and remove dead code
Yuri Sizov
2023-01-05
1
-1
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #70278 from TokageItLab/add-animation-started-finished-sig...
Rémi Verschelde
2022-12-23
1
-1
/
+4
|
\
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*
Add animation_started/finished signals to AnimationTree
Silc Renew
2022-12-21
1
-1
/
+4
*
|
Add inspector plugin for key time edit & Change find key argument
Silc Renew
2022-12-22
1
-4
/
+4
|
/
*
Add null checks to AnimationTreeEditors and _clear_editors()
Silc Renew
2022-12-13
1
-1
/
+1
*
Fix seeking process order to retrieve key correctly for AnimationTrack
Silc Renew
2022-12-12
1
-1
/
+1
*
Avoid error spamming in animation_tree when path is not found
Medhat Riad
2022-12-07
1
-1
/
+3
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