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path: root/scene/audio/audio_player.h
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* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-113/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Improved stream paused fade codeMarcelo Fernandez2018-07-091-1/+1
* Pause AudioStreamPlayers when SceneTree pausesMarcelo Fernandez2018-06-031-0/+5
* Revert "Use fake audio playing property in editor"Hein-Pieter van Braam2018-05-131-4/+0
* Use fake audio playing property in editorShyRed2018-03-161-0/+4
* Merge pull request #15254 from mrcdk/pitch_scaleRémi Verschelde2018-02-011-0/+4
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| * Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...MrCdK2018-01-011-0/+4
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restartJuan Linietsky2017-11-121-0/+1
* Rename get_position => get_playback_position and seek_pos => seek on audio cl...Marcelo Fernandez2017-09-231-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-6/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-9/+7
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-0/+75