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path: root/scene/gui/base_button.cpp
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* Merge pull request #25453 from nekomatata/button-keep-pressed-optionRémi Verschelde2019-05-011-1/+15
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| * Option for BaseButton to keep button down when moving the pointer outside whi...PouleyKetchoupp2019-04-031-1/+15
* | Merge pull request #27796 from Leytak/patch-2Rémi Verschelde2019-04-301-4/+1
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| * | Reset button state on exit treeAlexey Kashlakov2019-04-081-4/+1
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* / Small fixes, mostly dupicated codeqarmin2019-04-081-1/+1
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* ButtonGroup.get_pressed_button bugfix, fixes issue #25057Kraus2019-01-211-6/+6
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Expose ButtonGroup's "get_buttons()" to GDScriptMichael Alexsander Silva Dias2018-12-141-0/+11
* BaseButton: add shortcut_in_tooltiplupoDharkael2018-11-191-1/+15
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-4/+4
* Remove redundant "== false" codeAaron Franke2018-10-061-1/+1
* Merge pull request #22062 from Leytak/patch-1Rémi Verschelde2018-10-021-0/+8
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| * Discard button pressing flags on disableAlexey Kashlakov2018-09-141-0/+8
* | Added hover_pressed style to CheckBox and CheckButtonDualMatrix2018-09-241-1/+4
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-2/+0
* Merge pull request #17451 from Goutte/feat-base-button-maskJuan Linietsky2018-05-071-1/+15
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| * Add a binary mask to allow configuration of which mouse buttons the BaseButto...Goutte2018-03-131-1/+15
* | Merge pull request #17081 from endragor/no-press-when-scrollRémi Verschelde2018-04-101-1/+1
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| * | Make BaseButton not emit press when container is scrolledRuslan Mustakov2018-04-091-1/+1
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* / Fix BaseButton not always calling _pressed()bncastle2018-03-051-0/+5
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* 2D editor GUI input rework. Changes are:Gilles Roudiere2018-02-161-0/+2
* Allow focus on disabled buttonsHein-Pieter van Braam2018-01-281-4/+0
* Fix signal arguments shadowing member variablesRémi Verschelde2018-01-091-2/+2
* Remove button from button_group when freevolzhs2018-01-061-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Consistent display of shortcut names in tooltipspoke10242017-12-211-4/+4
* Fix toggle mode of BaseButton.Ferenc Arn2017-09-261-1/+3
* Ensure pressed is set to false in BaseButton::_unpress_group.Ferenc Arn2017-09-211-1/+1
* Fix inconsistent toggle button behaviorMatthias Hoelzl2017-08-311-5/+5
* Dead code tells no talesRémi Verschelde2017-08-271-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-6/+6
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-5/+5
* Renames properties and methods to avoid ambiguitiesIgnacio Etcheverry2017-08-051-1/+1
* Add object type hint for docsPoommetee Ketson2017-07-191-4/+4
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-126/+123
* Prevent to uncheck selected item with button groupvolzhs2017-04-101-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-167/+132
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-21/+21
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky2017-01-131-9/+13
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-2/+2
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-101-16/+91
* Removed the "released" signal from button, it's pointless now that button_dow...Juan Linietsky2017-01-081-2/+2
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-1/+1