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path: root/scene/gui/file_dialog.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-10/+9
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* Rename localization method to `tr` againRémi Verschelde2017-08-181-1/+1
| | | | Partial revert of #10380 based on contributor ~~bullying~~ feedback.
* Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde2017-08-171-1/+1
| | | | | Also renames `set_message_translation` to `set_message_localization` for consistency.
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-4/+4
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-7/+6
| | | | this might cause bugs I haven't found yet..
* Fix natural sorting order in EditorFileDialog, FileDialog and ↵Damian Day2017-05-121-2/+2
| | | | | | | | | | EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-308/+285
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-40/+40
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-4/+4
| | | | This saves typing and is a step towards fixing #56
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* Type renames:Juan Linietsky2017-01-111-2/+2
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-2/+2
| | | | container!
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-1/+1
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-40/+40
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Select exactly matched file automatically in FileDialogvolzhs2016-11-171-3/+4
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* Show '.' in the tree of file_dialogYing-Ruei Liang(KK)2016-09-261-16/+18
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* Exposed mode, access, filters, and show hidden files to the editor. Also, ↵Ovnuniarchos2016-07-171-1/+18
| | | | two functions to get/set the filter list.
* Make ".." always appear even if dir is unlistable (likely lacking ↵Juan Linietsky2016-06-181-0/+5
| | | | permissions), closes #1938
* rtr instead ttrDimOkGamer2016-06-071-18/+18
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* Fixed localization in file dialogsDimOkGamer2016-06-071-18/+18
| | | | | and two more lines. 2 fixes in ru.po.
* FileDialog: reset mkdir label after use (#4500)Rémi Verschelde2016-05-011-1/+1
| | | Closes #1686.
* (editor)filedialog mode open anyAlexander Holland2016-03-141-6/+8
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* remove trailing whitespaceHubert Jarosz2016-03-091-85/+85
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* F5 hotkey to refresh FileDialog/EditorFileDialogIgnacio Etcheverry2016-01-151-0/+4
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* Merge pull request #3191 from neikeq/filedialog_hotkeysRémi Verschelde2016-01-071-1/+40
|\ | | | | Add keyboard shortcut to toggle "show hidden files" in FileDialog
| * FileDialog: keyboard shortcut to toggle "show hidden files"Ignacio Etcheverry2016-01-021-1/+40
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* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* | Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
|/ | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Added reload icon to FileDialog's default themeIgnacio Etcheverry2015-12-261-1/+1
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* Better hidden folders display preferences for editor file dialogsFranklin Sobrinho2015-12-061-1/+1
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* Add refresh button to file dialogsneikeq2015-12-041-0/+9
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* Merge pull request #1907 from tommy3/show-hidden-filesJuan Linietsky2015-06-231-1/+1
|\ | | | | set initial flag 'show_hidden_files' for file dialogs in project manager initialization
| * set initial flag 'show_hidden_files' for file dialogs in project manager ↵tommy32015-05-141-1/+1
| | | | | | | | initialization
* | more fixesJuan Linietsky2015-05-191-8/+2
|/ | | | | | -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
* fix font import path on windows, closes #1675Juan Linietsky2015-05-041-1/+0
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* android fixes, please testJuan Linietsky2015-03-231-3/+22
| | | | (can' t build android atm)
* New option to show/hide hidden filesrollenrolm2015-03-211-5/+14
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* When overwriting a file with an auto added extension the file name is now ↵Nathan Warden2015-01-161-1/+1
| | | | set correctly.
* File path in save dialog automatically appended with correct extension if ↵Nathan Warden2015-01-141-1/+8
| | | | not manually added by the user.
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-0/+54
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+2
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+743