index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
gui
/
menu_bar.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
[MenuBar] Use NativeMenu RIDs instead of indices to track items.
bruvzg
2024-03-25
1
-1
/
+1
*
[NativeMenu] Implement native popup menu support on Windows.
bruvzg
2024-03-13
1
-1
/
+1
*
Move `global_menu_*` methods to a separate `NativeMenu` class.
bruvzg
2024-03-04
1
-8
/
+12
*
Merge pull request #86322 from bruvzg/mac_global_index
Rémi Verschelde
2024-02-13
1
-0
/
+1
|
\
|
*
[MenuBar] Store and use global menu item indices.
bruvzg
2023-12-19
1
-0
/
+1
*
|
Fix `MenuBar` hover position scaling properly with the scale factor multiplier
Emmanouil Papadeas
2024-01-24
1
-1
/
+0
|
/
*
[macOS] Add `about_to_open` and `popup_hide` callback for the global menus, m...
bruvzg
2023-10-04
1
-4
/
+20
*
Register theme properties with ThemeDB
Yuri Sizov
2023-09-11
1
-1
/
+0
*
Removed unused property hints and `Object::get_translatable_strings()`
Juan Linietsky
2023-01-09
1
-1
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ...
Eric M
2022-10-13
1
-5
/
+0
*
Add a lifecycle method for manual theme item caching to Control
Yuri Sizov
2022-09-01
1
-0
/
+28
*
Fix switching `MenuBar`'s menus with the keys while mouse hovering
Michael Alexsander
2022-08-30
1
-0
/
+1
*
Add item auto-highlighting to `MenuBar`
Michael Alexsander
2022-08-28
1
-1
/
+1
*
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m...
bruvzg
2022-08-18
1
-0
/
+156