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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
gui
/
menu_button.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Automatically use property count in PropertyListHelper
kobewi
2024-05-25
1
-1
/
+1
*
Add PropertyListHelper in all simple cases
kobewi
2024-04-11
1
-1
/
+7
*
Fix `MenuBar` hover position scaling properly with the scale factor multiplier
Emmanouil Papadeas
2024-01-24
1
-2
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Improve MenuButton and OptionButton
EricEzaM
2022-10-03
1
-2
/
+2
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-05
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-1
/
+1
*
Add optional constructor arguments to more Control nodes
Hugo Locurcio
2022-03-04
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Implement inspector property array for `PopupMenu` and `MenuButton`
rafallus
2021-11-03
1
-3
/
+6
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-2
/
+2
*
Make `switch_on_hover` work on embedded windows
Michael Alexsander
2021-07-26
1
-0
/
+2
*
Make `MenuButton`'s `switch_on_hover` work again
Michael Alexsander
2021-07-22
1
-0
/
+2
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-3
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Implement new shortcuts system.
Eric M
2020-11-23
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-3
/
+1
*
Fix popup visibility for OptionButton, MenuButton and ColorPickerButton
Nikolay Neupokoev
2019-04-22
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make opening menus with the same parent on mouse focus explicit
Michael Alexsander Silva Dias
2018-11-20
1
-0
/
+3
*
Opens the menu with the same parent on mouse focus
Guilherme Felipe
2018-07-24
1
-1
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Made MenuButton and ColorPickerButton's "get_popup" methods return constant.
Michael Alexsander Silva Dias
2017-12-25
1
-1
/
+1
*
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ...
carlosfvieira
2017-12-21
1
-0
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-6
/
+5
*
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-6
/
+6
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+61