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path: root/scene/gui/menu_button.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Automatically use property count in PropertyListHelperkobewi2024-05-251-1/+1
* Add PropertyListHelper in all simple caseskobewi2024-04-111-1/+7
* Fix `MenuBar` hover position scaling properly with the scale factor multiplierEmmanouil Papadeas2024-01-241-2/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Improve MenuButton and OptionButtonEricEzaM2022-10-031-2/+2
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* [Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg2022-04-051-1/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Add optional constructor arguments to more Control nodesHugo Locurcio2022-03-041-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Implement inspector property array for `PopupMenu` and `MenuButton`rafallus2021-11-031-3/+6
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-2/+2
* Make `switch_on_hover` work on embedded windowsMichael Alexsander2021-07-261-0/+2
* Make `MenuButton`'s `switch_on_hover` work againMichael Alexsander2021-07-221-0/+2
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-3/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement new shortcuts system.Eric M2020-11-231-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+1
* Fix popup visibility for OptionButton, MenuButton and ColorPickerButtonNikolay Neupokoev2019-04-221-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make opening menus with the same parent on mouse focus explicitMichael Alexsander Silva Dias2018-11-201-0/+3
* Opens the menu with the same parent on mouse focusGuilherme Felipe2018-07-241-1/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Made MenuButton and ColorPickerButton's "get_popup" methods return constant.Michael Alexsander Silva Dias2017-12-251-1/+1
* Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ...carlosfvieira2017-12-211-0/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-6/+5
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-6/+6
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+61