index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
gui
/
patch_9_frame.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
1
-184
/
+0
*
some class renames
Juan Linietsky
2017-01-12
1
-21
/
+21
*
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
removed unnecesary modulate funtions, which were superseded by self_modulate
Juan Linietsky
2017-01-08
1
-15
/
+2
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-4
/
+6
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-10
/
+10
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+1
|
\
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+1
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Modify margins with mouse input
MarianoGNU
2016-06-20
1
-0
/
+5
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
Add plugin to pick texture region and patch margins for Patch9Frame
Geequlim
2016-06-05
1
-0
/
+14
*
Add texture region support for Patch9Frame
Geequlim
2016-06-05
1
-1
/
+20
*
Add texture region support for stylebox render
Geequlim
2016-06-05
1
-4
/
+1
*
Added new NinePatch control (could be done before with Panel and Stylebox but...
Juan Linietsky
2015-08-24
1
-0
/
+132