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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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gui
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progress_bar.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-1
/
+1
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-4
/
+2
*
Add indeterminate mode to ProgressBar
Christian Kaiser
2024-01-31
1
-1
/
+103
*
Make ProgressBar show the real percent when allow greater/lesser is checked
Rarysson Guilherme
2023-11-11
1
-1
/
+21
*
Register theme properties with ThemeDB
Yuri Sizov
2023-09-11
1
-13
/
+10
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add `Control::localize_numeral_system` property to toggle automatic numeral s...
bruvzg
2022-11-17
1
-1
/
+6
*
Rename ProgressBar.`percent_visible` to `show_percentage`
Micky
2022-09-07
1
-10
/
+10
*
Improve naming of theme properties throughout GUI code
Yuri Sizov
2022-09-06
1
-13
/
+13
*
Add a lifecycle method for manual theme item caching to Control
Yuri Sizov
2022-09-01
1
-29
/
+31
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-2
/
+2
*
Fix ProgressBar's minimum size not updating when toggling its percent_visible
Rindbee
2022-06-25
1
-0
/
+4
*
Add fill_mode to ProgressBar
floppyhammer
2022-05-10
1
-8
/
+53
*
Remove unnecessary "Percent" group in ProgressBar
FireForge
2022-03-21
1
-1
/
+1
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-26
/
+29
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Optimize StringName usage
reduz
2021-07-18
1
-11
/
+11
*
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-14
1
-1
/
+7
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-1
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Use integer text position in scroll container, TextEdit and canvas editor, to...
bruvzg
2020-12-21
1
-1
/
+1
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-4
/
+14
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-8
/
+0
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-7
/
+7
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix ProgressBar Wrong Value with Border
Emmanuel Barroga
2019-07-30
1
-1
/
+1
*
Fix minimum size of ProgressBar-s
Bojidar Marinov
2019-02-27
1
-3
/
+6
*
ProgressBar: Set default step to 0.01
Rémi Verschelde
2019-01-24
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-06-18
1
-3
/
+3
*
Fix StyleBox ignoring region rect and ProgressBar using center size
Bojidar Marinov
2018-03-28
1
-3
/
+6
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-21
/
+17
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-13
1
-2
/
+2
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-1
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Remove unused variables (third pass) + dead code
Rémi Verschelde
2016-07-07
1
-2
/
+0
*
Progress bar minsize now checks percent_visible
Zher Huei Lee
2016-03-31
1
-1
/
+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-28
1
-44
/
+66
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+72