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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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rich_text_effect.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-10
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+10
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-10
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+10
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Merge pull request #77819 from 0xafbf/char-fx-tests
Rémi Verschelde
2023-09-26
1
-0
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+4
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Add transform support to CharFXTransform
Andrés Botero
2023-08-23
1
-0
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+4
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Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-1
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+0
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Fix glyph_flags typo.
AmyGilhespy
2022-12-09
1
-1
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+1
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[RichTextEffect] Restore missing `relative_index` property.
bruvzg
2022-12-02
1
-0
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+4
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Add flag to connected grapheme. Apply RTL displacement FX only to the whole c...
bruvzg
2021-09-21
1
-0
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+14
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Makes FontData importable resource.
bruvzg
2021-08-27
1
-3
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+3
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-14
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+18
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Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-3
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+3
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Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-2
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+2
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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[Complex Text Layouts] Refactor RichTextLabel.
bruvzg
2020-12-11
1
-12
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+17
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-2
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+2
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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CharFXTransform: Drop unnecessary get_value_or()
Rémi Verschelde
2019-12-12
1
-2
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+0
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Implement #32347 - RichTextLabel's Item and Item* structs should not inherit ...
Relintai
2019-09-26
1
-0
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+2
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Update RichTextLabel to support real time effects and custom BBCodes.
Eoin O'Neill
2019-09-03
1
-0
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+87