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path: root/scene/gui/scroll_bar.cpp
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* CI: Update `clang-format` pre-commit hook to 19.1.0Rémi Verschelde2024-09-261-1/+1
* Use Core/Scene stringnames consistentlykobewi2024-05-131-9/+9
* Enabled 'Scrolling' signal when scrolling with middle mouse on RichTextLabel/...Sofox2024-04-221-21/+36
* Document, cleanup and fix some theme propertieskobewi2023-09-271-17/+0
* Register theme properties with ThemeDBYuri Sizov2023-09-111-18/+15
* [RTL] Improve scroll bar responsiveness during updates.bruvzg2023-08-141-0/+8
* Merge pull request #67910 from pkowal1982/scroll_barRémi Verschelde2023-03-081-4/+8
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| * Fix scrolling behaviour with low page valuePaweł2022-10-261-4/+8
* | Clean-up, harmonize, and improve StyleBox APIYuri Sizov2023-01-191-3/+3
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Fix Determining Window for TouchscreenMarkus Sauermann2022-12-071-1/+1
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* Code simplificationsMarkus Sauermann2022-10-181-1/+1
* Ensure all checks of `is_action` in the editor which are for 'shortcut' use, ...Eric M2022-09-241-6/+6
* Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky2022-09-061-2/+2
* Add a lifecycle method for manual theme item caching to ControlYuri Sizov2022-09-011-29/+47
* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-6/+6
* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* Add suffixes to all nodes and resourcesFireForge2022-06-111-1/+1
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-5/+0
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-147/+150
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use "enum class" for input enumsAaron Franke2021-11-121-4/+4
* Construct values only when necessary.Anilforextra2021-09-231-1/+1
* Merge pull request #51805 from skysphr/scrollbar-icons-pressedHugo Locurcio2021-09-131-2/+24
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| * Added increment_pressed and decrement_pressed icons to scrollbarsskysphr2021-08-171-2/+24
* | Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-2/+1
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* Optimize StringName usagereduz2021-07-181-26/+26
* Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+2
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-3/+3
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-4/+4
* Cleanup unused engine codeTomasz Chabora2020-12-091-12/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* GUI ScrollBar: possible fix for scrollingSergey Minakov2020-07-251-1/+1
* Allow scroll_to_line when scroll_active is 'false'Dominik 'dreamsComeTrue' Jasiński2020-06-031-13/+8
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-21/+36
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-64/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-25/+25
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-2/+2
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-11/+9
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-9/+9
* Texture refactorJuan Linietsky2020-02-111-9/+9
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix always true/false valuesqarmin2019-06-201-21/+20
* Improvements to scroll handlingTomasz Chabora2019-05-241-13/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2