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path: root/scene/gui/scroll_bar.cpp
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* Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+2
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-3/+3
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-4/+4
* Cleanup unused engine codeTomasz Chabora2020-12-091-12/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* GUI ScrollBar: possible fix for scrollingSergey Minakov2020-07-251-1/+1
* Allow scroll_to_line when scroll_active is 'false'Dominik 'dreamsComeTrue' Jasiński2020-06-031-13/+8
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-21/+36
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-64/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-25/+25
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-2/+2
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-11/+9
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-9/+9
* Texture refactorJuan Linietsky2020-02-111-9/+9
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix always true/false valuesqarmin2019-06-201-21/+20
* Improvements to scroll handlingTomasz Chabora2019-05-241-13/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix scroll bar lock when smooth scroll enabled, issue 23314Paulb232018-11-241-0/+2
* Rename ScrollBar's drag_slave to drag_nodeRémi Verschelde2018-09-151-85/+67
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* fix scrollbar icons with atlas texture.Ibrahn Sahir2018-07-141-4/+2
* Use internal physics processing for Nodes' internal logicRémi Verschelde2018-04-111-8/+8
* Add two new default actions ui_end, ui_homeFabio Alessandrelli2018-02-231-13/+4
* Scrollbar now uses UI actions instead of keysFabio Alessandrelli2018-02-231-31/+26
* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky2018-01-121-4/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-14/+14
* Fixed scrollbar jitter when clickingPaulb232017-09-241-1/+1
* Fix smooth scrolling in ScrollBarvolzhs2017-09-181-4/+4
* Dead code tells no talesRémi Verschelde2017-08-271-132/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
* Stops scrolling when the user issues another commandPaulb232017-08-221-2/+7
* Added smooth scrolling to TextEditPaulb232017-08-191-3/+51
* Scroll bars now look different on presskbake2017-08-121-1/+8
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-3/+3
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-197/+191
* New customizable editor themevolzhs2017-05-091-11/+11
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-286/+233
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-5/+5