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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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gui
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scroll_bar.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix crashes in *_input functions
Rafał Mikrut
2021-04-05
1
-0
/
+2
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-3
/
+3
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-4
/
+4
*
Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-12
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
GUI ScrollBar: possible fix for scrolling
Sergey Minakov
2020-07-25
1
-1
/
+1
*
Allow scroll_to_line when scroll_active is 'false'
Dominik 'dreamsComeTrue' Jasiński
2020-06-03
1
-13
/
+8
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-21
/
+36
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-64
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-25
/
+25
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-2
/
+2
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-11
/
+9
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-9
/
+9
*
Texture refactor
Juan Linietsky
2020-02-11
1
-9
/
+9
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix always true/false values
qarmin
2019-06-20
1
-21
/
+20
*
Improvements to scroll handling
Tomasz Chabora
2019-05-24
1
-13
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix scroll bar lock when smooth scroll enabled, issue 23314
Paulb23
2018-11-24
1
-0
/
+2
*
Rename ScrollBar's drag_slave to drag_node
Rémi Verschelde
2018-09-15
1
-85
/
+67
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
fix scrollbar icons with atlas texture.
Ibrahn Sahir
2018-07-14
1
-4
/
+2
*
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-04-11
1
-8
/
+8
*
Add two new default actions ui_end, ui_home
Fabio Alessandrelli
2018-02-23
1
-13
/
+4
*
Scrollbar now uses UI actions instead of keys
Fabio Alessandrelli
2018-02-23
1
-31
/
+26
*
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
1
-4
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-14
/
+14
*
Fixed scrollbar jitter when clicking
Paulb23
2017-09-24
1
-1
/
+1
*
Fix smooth scrolling in ScrollBar
volzhs
2017-09-18
1
-4
/
+4
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-132
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
/
+2
*
Stops scrolling when the user issues another command
Paulb23
2017-08-22
1
-2
/
+7
*
Added smooth scrolling to TextEdit
Paulb23
2017-08-19
1
-3
/
+51
*
Scroll bars now look different on press
kbake
2017-08-12
1
-1
/
+8
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-4
/
+4
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-3
/
+3
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-197
/
+191
*
New customizable editor theme
volzhs
2017-05-09
1
-11
/
+11
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-286
/
+233
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-5
/
+5
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