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path: root/scene/gui/scroll_bar.cpp
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix always true/false valuesqarmin2019-06-201-21/+20
* Improvements to scroll handlingTomasz Chabora2019-05-241-13/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix scroll bar lock when smooth scroll enabled, issue 23314Paulb232018-11-241-0/+2
* Rename ScrollBar's drag_slave to drag_nodeRémi Verschelde2018-09-151-85/+67
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* fix scrollbar icons with atlas texture.Ibrahn Sahir2018-07-141-4/+2
* Use internal physics processing for Nodes' internal logicRémi Verschelde2018-04-111-8/+8
* Add two new default actions ui_end, ui_homeFabio Alessandrelli2018-02-231-13/+4
* Scrollbar now uses UI actions instead of keysFabio Alessandrelli2018-02-231-31/+26
* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky2018-01-121-4/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-14/+14
* Fixed scrollbar jitter when clickingPaulb232017-09-241-1/+1
* Fix smooth scrolling in ScrollBarvolzhs2017-09-181-4/+4
* Dead code tells no talesRémi Verschelde2017-08-271-132/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
* Stops scrolling when the user issues another commandPaulb232017-08-221-2/+7
* Added smooth scrolling to TextEditPaulb232017-08-191-3/+51
* Scroll bars now look different on presskbake2017-08-121-1/+8
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-3/+3
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-197/+191
* New customizable editor themevolzhs2017-05-091-11/+11
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-286/+233
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-5/+5
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-12/+22
* Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky2017-01-131-3/+3
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-4/+4
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-7/+7
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-18/+18
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-5/+5
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix scroll bar moving in AnimationPlayer editorvolzhs2016-11-281-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-162/+162
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-8/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-8/+8
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-14/+214
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-0/+43
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+602