index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
gui
/
shortcut.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-76
/
+0
*
Minor tweaks/fixes for the Command Palette
Michael Alexsander
2021-08-18
1
-1
/
+1
*
command palette improvements
Bhuvan Vemula
2021-08-15
1
-1
/
+1
*
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
1
-1
/
+7
*
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-08-05
1
-18
/
+15
*
Fix InputMap.action_erase_event() failing to erase events correctly.
Marcel Admiraal
2021-05-19
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-09
1
-12
/
+12
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-6
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-0
/
+77