index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
gui
/
spin_box.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix spinBox will reset text when redrawing
jsjtxietian
2023-10-08
1
-1
/
+2
*
Register theme properties with ThemeDB
Yuri Sizov
2023-09-11
1
-2
/
+0
*
Merge pull request #70834 from pattlebass/spinbox-doesnt-spin
Rémi Verschelde
2023-04-12
1
-1
/
+1
|
\
|
*
Fix Range-derived nodes not redrawing
pattlebass
2023-04-12
1
-1
/
+1
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
|
/
*
Allow selecting SpinBox & LineEdit text when focus enters
Haoyu Qiu
2022-10-29
1
-0
/
+3
*
Add a lifecycle method for manual theme item caching to Control
Yuri Sizov
2022-09-01
1
-0
/
+5
*
Hide prefix/suffix on SpinBox focus
kobewi
2022-08-17
1
-0
/
+1
*
Independent spinbox arrow step precision
Jóhannes Gunnar Þorsteinsson
2022-08-04
1
-0
/
+3
*
Consistently use double in Slider and SpinBox
Aaron Franke
2022-07-15
1
-2
/
+2
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-2
/
+2
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-2
/
+2
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-2
/
+2
*
Added option for spinbox to update it's value on line edit 'text_changed' rat...
Eric M
2021-09-21
1
-0
/
+6
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
/
+1
*
Documentation search fixes
Gregory Basile
2021-06-16
1
-1
/
+1
*
Release mouse when SpinBox leaves scene tree
kobewi
2021-03-06
1
-0
/
+1
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-3
/
+3
*
Fix unintended SpinBox mouse capture
Volka
2021-01-26
1
-4
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Add apply method to SpinBox
Jóhannes Gunnar Þorsteinsson
2020-01-11
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Use reference to constant in functions
qarmin
2019-07-10
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixed issue #11893 (SpinBox Capturing mouse)
Rodolphe Suescun
2018-12-10
1
-2
/
+2
*
Expose the align property of the SpinBox's LineEdit control
MrCdK
2018-08-25
1
-0
/
+3
*
SpinBoxes calculate correctly their width before first redraw.
Ovnuniarchos
2018-02-05
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-12
/
+8
*
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Spinbox: increase/decrease with mouse held
neikeq
2015-12-10
1
-0
/
+4
*
-fixes to capture mode
Juan Linietsky
2015-08-29
1
-0
/
+12
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+75