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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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gui
/
texture_button.h
Commit message (
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Author
Age
Files
Lines
*
Make `TextureButton` and `Button` update on texture change
Ninni Pipping
2023-05-29
1
-0
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-19
1
-10
/
+10
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-0
/
+1
*
Rework TextureButton stretch
kobewi
2022-02-05
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-5
/
+5
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Added flip_h and flip_v properties in TextureButton
PouleyKetchoupp
2020-07-01
1
-0
/
+9
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Texture refactor
Juan Linietsky
2020-02-11
1
-15
/
+15
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
The TextureButton's bitmask takes into account the stretch mode selected
MrCdK
2018-01-19
1
-0
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-2
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-12
/
+9
*
Fix compile error with TextureButton
geequlim
2017-02-13
1
-2
/
+11
*
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
geequlim
2017-02-09
1
-4
/
+13
*
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-5
/
+0
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
added rotation and scale support to gui controls
Juan Linietsky
2015-12-12
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Changed texturebutton scale from float to Size2
romulox_x
2015-01-02
1
-3
/
+3
*
-ability to scale and modulate texturebutton, closes #818
Juan Linietsky
2015-01-03
1
-0
/
+7
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+73