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path: root/scene/gui/texture_button.h
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* Make `TextureButton` and `Button` update on texture changeNinni Pipping2023-05-291-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Rename TextureButton set_*_texture methods to set_texture_*Aaron Franke2022-11-191-10/+10
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-0/+1
* Rework TextureButton stretchkobewi2022-02-051-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-5/+5
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-2/+2
* Added flip_h and flip_v properties in TextureButtonPouleyKetchoupp2020-07-011-0/+9
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Texture refactorJuan Linietsky2020-02-111-15/+15
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* The TextureButton's bitmask takes into account the stretch mode selectedMrCdK2018-01-191-0/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-12/+9
* Fix compile error with TextureButtongeequlim2017-02-131-2/+11
* Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim2017-02-091-4/+13
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-5/+0
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* added rotation and scale support to gui controlsJuan Linietsky2015-12-121-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changed texturebutton scale from float to Size2romulox_x2015-01-021-3/+3
* -ability to scale and modulate texturebutton, closes #818Juan Linietsky2015-01-031-0/+7
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+73