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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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gui
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texture_progress.h
Commit message (
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Author
Age
Files
Lines
*
Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-12-14
1
-116
/
+0
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Texture refactor
Juan Linietsky
2020-02-11
1
-10
/
+10
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add support for bilinear bars in TextureProgress
Hugo Locurcio
2018-05-12
1
-1
/
+4
*
add tint for under, progress and over and tint group
bosak
2018-04-01
1
-4
/
+10
*
add tint property to TextureProgress changes progress color
bosak
2018-03-21
1
-1
/
+5
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add stretching to `TextureProgress`
Evgeny Zuev
2017-08-22
1
-0
/
+9
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-0
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-8
/
+6
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add fill_degrees to limitate radial filling
MarianoGNU
2015-10-18
1
-0
/
+4
*
Add fill modes. Clockwise, Counter-CW and center-offset
MarianoGNU
2015-10-17
1
-0
/
+27
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+62