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path: root/scene/gui/texture_progress.h
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* Rename the TextureProgress node to TextureProgressBarHugo Locurcio2020-12-141-116/+0
* Add override keywords.Marcel Admiraal2020-07-101-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Texture refactorJuan Linietsky2020-02-111-10/+10
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add support for bilinear bars in TextureProgressHugo Locurcio2018-05-121-1/+4
* add tint for under, progress and over and tint groupbosak2018-04-011-4/+10
* add tint property to TextureProgress changes progress colorbosak2018-03-211-1/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add stretching to `TextureProgress`Evgeny Zuev2017-08-221-0/+9
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-8/+6
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add fill_degrees to limitate radial fillingMarianoGNU2015-10-181-0/+4
* Add fill modes. Clockwise, Counter-CW and center-offsetMarianoGNU2015-10-171-0/+27
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+62