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path: root/scene/gui/texture_rect.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Fix AtlasTexture::draw_rect flipping for non-zero marginkleonc2024-07-011-10/+0
* Remove unnecessary validity checks from `Button` and `TextureRect`A Thousand Ships2023-09-061-4/+2
* Unify and streamline connecting to Resource changeskobewi2023-07-171-3/+2
* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
* Add expand mode compat to TextureRectkobewi2023-01-131-0/+10
* Add expand modes to TextureRectkobewi2023-01-121-12/+42
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Replace Rect2(i) has_no_area with has_areaAaron Franke2022-09-041-4/+4
* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-6/+6
* Add some codes, returnes directly if the value is not changed.风青山2022-08-231-0/+16
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-74/+77
* Rename TextureRect.expand to ignore_texture_sizekobewi2022-01-071-13/+9
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename minimum_size_changed() methodkobewi2021-12-061-3/+3
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-4/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-16/+0
* Fix TextureRect::flip_* when used with atlas textureGuilherme Felipe2020-04-061-0/+9
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Signals: Manually port most of remaining connect_compat usesRémi Verschelde2020-02-281-3/+2
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Minor code formatting in TextureRect fileMichael Alexsander2020-01-011-14/+19
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update TextureRect and Sprite when their Texture is modified directly.PouleyKetchoupp2019-10-051-0/+20
* Fix build error after #27294Rémi Verschelde2019-04-301-1/+1
* Add ability to flip TextureRect horizontally or verticallyPouleyKetchoupp2019-04-031-20/+59
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-8/+8
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Add object type hint for docsPoommetee Ketson2017-07-231-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-57/+47
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
* Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim2017-02-091-3/+11
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+4
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-0/+170